<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Stuart&#039;s Pixel Games]]></provider_name><provider_url><![CDATA[http://stuartspixelgames.com]]></provider_url><author_name><![CDATA[SPG]]></author_name><author_url><![CDATA[https://stuartspixelgames.com/author/stuie89/]]></author_url><title><![CDATA[How To Not Destroy Objects Between Scenes &#8211; Unity&nbsp;C#]]></title><type><![CDATA[link]]></type><html><![CDATA[This tutorial teaches you how to keep game objects from being destroyed when loading a new Unity scene. It will preserve them between multiple scenes.]]></html><thumbnail_url><![CDATA[https://stuartspixelgames.files.wordpress.com/2017/03/c.png?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[415]]></thumbnail_width><thumbnail_height><![CDATA[255]]></thumbnail_height></oembed>