<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Stuart&#039;s Pixel Games]]></provider_name><provider_url><![CDATA[http://stuartspixelgames.com]]></provider_url><author_name><![CDATA[SPG]]></author_name><author_url><![CDATA[https://stuartspixelgames.com/author/stuie89/]]></author_url><title><![CDATA[Puzzledorf Design Articles]]></title><type><![CDATA[link]]></type><html><![CDATA[
<p>Here is a series of articles I have written on how <strong><a href="https://www.humblebundle.com/store/puzzledorf">Puzzledorf</a></strong> was designed. Some of the topics, such as <strong>Visual Design</strong>, branch into area&#8217;s other than game design, but all of them tie back into the games core mechanics and design, and how the different area&#8217;s, graphics, sound, etc, feed back into and are an integral part of game design.</p>



<p class="has-large-font-size"><strong>Reflection Series</strong></p>



<ol><li><a href="https://stuartspixelgames.com/2021/09/19/tutorial-design-in-puzzledorf-reflections/"><strong>Tutorial Design</strong></a></li><li><strong><a href="https://stuartspixelgames.com/2021/09/26/difficulty-pacing-in-puzzledorf-reflections/">Difficulty Pacing</a></strong></li><li><strong><a href="https://stuartspixelgames.com/2021/10/14/puzzle-design-in-puzzledorf-reflections/">Puzzle Design</a></strong></li><li><strong><a href="https://stuartspixelgames.com/2016/05/05/3-keys-to-play-testing-your-game/">Playtesting</a></strong></li><li><a href="https://stuartspixelgames.com/2022/01/12/the-visual-design-of-puzzledorf-reflections/"><strong>Visual Design</strong></a></li></ol>



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<p class="has-text-align-center has-medium-font-size"><strong>If you enjoyed reading, try my game <a href="https://www.humblebundle.com/g/puzzledorf">Puzzledorf</a>.</strong></p>
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