<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[TBI Rehabilitation]]></provider_name><provider_url><![CDATA[https://tbirehabilitation.wordpress.com]]></provider_url><author_name><![CDATA[Kostas Pantremenos]]></author_name><author_url><![CDATA[https://tbirehabilitation.wordpress.com/author/onganalop/]]></author_url><title><![CDATA[[ARTICLE] A Gamified Approach for Hand Rehabilitation Device &#8211; Full Text&nbsp;PDF]]></title><type><![CDATA[link]]></type><html><![CDATA[<h3>Abstract</h3>
<p>This work details developments made in a system for hand rehabilitation,<br />
that aims to improve recovery of fine motor control, mostly for those<br />
recovering from stroke. The system consists of an instrumented device that is<br />
used to interact with a variety of games designed to improve fine motor control,<br />
enhancing rehabilitation practices. These games were tested with actual disabled<br />
individuals and therapists, having received overall positive feedback.</p>
<h3>Introduction</h3>
<p>Stroke remains one of the leading causes of disability throughout the world. In<br />
2013, it was the third greatest cause of disability, having been responsible for 113<br />
million disability-adjusted life-years [1]. Most stroke patients suffer from some kind<br />
of upper limb impairment [2], which can often be overcome through motor rehabilitation. This rehabilitation is of critical importance, as good control over the hands is fundamental for insuring one’s independence and quality of life. Specifically, grip force control plays a major role on daily tasks, mostly on manipulating everyday<br />
objects. Training of grip force control is also important in other scenarios, such as the<br />
case of individuals with newly implanted myoelectric prosthetics [3]. The use of<br />
augmented feedback has been shown to enhance rehabilitation for the two aforementioned cases [4, 5]. Furthermore, the use of devices that enable automatic recording and objective measurement of the patients’ capabilities has been of growing interest, as most current rehabilitation practices are based on subjective progress evaluation [6,7].<br />
The use of an instrumented device for training and accessing hand dexterity and<br />
grip force control of a patient enables both the use of augmented feedback and progress<br />
recording, besides allowing the incorporation of games in the rehabilitation<br />
sessions. The use of games in rehabilitation is also increasing, as they have been<br />
shown to increase patient engagement and therapy effectiveness [8-10]. There are a<br />
number of devices under development that provide some of these features [11-13], but<br />
to the best of the authors knowledge  there are no commercially available devices that<br />
provide grip force control training.</p>
<p>This paper further details developments made in a hand rehabilitation system previously developed by the authors [14], with a focus on the development of a set of<br />
therapeutic games.[&#8230;]</p>
<p><strong><a href="http://online-journals.org/index.php/i-joe/article/viewFile/7793/4788">Full Text PDF</a></strong></p>
<p>via http://online-journals.org/index.php/i-joe/article/view/7793</p>
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