<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[TBI Rehabilitation]]></provider_name><provider_url><![CDATA[https://tbirehabilitation.wordpress.com]]></provider_url><author_name><![CDATA[Kostas Pantremenos]]></author_name><author_url><![CDATA[https://tbirehabilitation.wordpress.com/author/onganalop/]]></author_url><title><![CDATA[[ARTICLE] Locomotor skill acquisition in virtual reality shows sustained transfer to the real world &#8211; Full&nbsp;Text]]></title><type><![CDATA[link]]></type><html><![CDATA[<section lang="en" aria-labelledby="Abs1">
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<h2 id="Abs1" class="c-article-section__title u-h2 js-section-title js-c-reading-companion-sections-item">Abstract</h2>
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<h3 class="c-article__sub-heading u-h3">Background</h3>
<p>Virtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills learned in VR show sustained transfer to the real world. Here, as an initial step towards developing a VR-based clinical intervention, we study how young adults learn and transfer a treadmill-based virtual obstacle negotiation skill to the real world.</p>
<h3 class="c-article__sub-heading u-h3">Methods</h3>
<p>On Day 1, participants crossed virtual obstacles while walking on a treadmill, with the instruction to minimize foot clearance during obstacle crossing. Gradual changes in performance during training were fit via non-linear mixed effect models. Immediate transfer was measured by foot clearance during physical obstacle crossing while walking over-ground. Retention of the obstacle negotiation skill in VR and retention of over-ground transfer were assessed after 24 h.</p>
<h3 class="c-article__sub-heading u-h3">Results</h3>
<p>On Day 1, participants systematically reduced foot clearance throughout practice by an average of 5 cm (SD 4 cm) and transferred 3 cm (SD 1 cm) of this reduction to over-ground walking. The acquired reduction in foot clearance was also retained after 24 h in VR and over-ground. There was only a small, but significant 0.8 cm increase in foot clearance in VR and no significant increase in clearance over-ground on Day 2. Moreover, individual differences in final performance at the end of practice on Day 1 predicted retention both in VR and in the real environment.</p>
<h3 class="c-article__sub-heading u-h3">Conclusions</h3>
<p>Overall, our results support the use of VR for locomotor training as skills learned in a virtual environment readily transfer to real-world locomotion. Future work is needed to determine if VR-based locomotor training leads to sustained transfer in clinical populations with mobility impairments, such as individuals with Parkinson’s disease and stroke survivors.</p>
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<h2 id="Sec1" class="c-article-section__title u-h2 js-section-title js-c-reading-companion-sections-item">Background</h2>
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<p>In recent years, virtual reality (VR) has been increasingly used to provide engaging, interactive, and task-specific locomotor training [<a id="ref-link-section-d85001e608" title="Jaffe DL, Brown DA, Pierson-Carey CD, Buckley EL, Lew HL. Stepping over obstacles to improve walking in individuals with poststroke hemiplegia. J Rehabil Res Dev. 2004;41:283–92." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR1">1</a>,<a id="ref-link-section-d85001e608_1" title="Rizzo A, Kim GJ. A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence Teleoper Virtual Env. 2005;14:119–46." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR2">2</a>,<a id="ref-link-section-d85001e608_2" title="Fung J, Richards CL, Malouin F, McFadyen BJ, Lamontagne A. A treadmill and motion coupled virtual reality system for gait training post-stroke. Cyberpsychology Behav Impact Internet Multimed Virtual Real Behav Soc. 2006;9:157–62." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR3">3</a>,<a id="ref-link-section-d85001e608_3" title="Yang Y-R, Tsai M-P, Chuang T-Y, Sung W-H, Wang R-Y. Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial. Gait Posture. 2008;28:201–6." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR4">4</a>,<a id="ref-link-section-d85001e608_4" title="Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual reality for gait training: can it induce motor learning to enhance complex walking and reduce fall risk in patients with Parkinson’s disease? J Gerontol A Biol Sci Med Sci. 2011;66:234–40." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR5">5</a>,<a id="ref-link-section-d85001e608_5" title="Mirelman A, Rochester L, Maidan I, Del Din S, Alcock L, Nieuwhof F, et al. Addition of a non-immersive virtual reality component to treadmill training to reduce fall risk in older adults (V-TIME): a randomised controlled trial. Lancet. 2016." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR6">6</a>,<a id="ref-link-section-d85001e608_6" title="Shema SR, Brozgol M, Dorfman M, Maidan I, Sharaby-Yeshayahu L, Malik-Kozuch H, et al. Clinical experience using a 5-week treadmill training program with virtual reality to enhance gait in an ambulatory physical therapy service. Phys Ther. 2014;94:1319–26." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR7">7</a>,<a id="ref-link-section-d85001e611" title="Parijat P, Lockhart TE, Liu J. Effects of perturbation-based slip training using a virtual reality environment on slip-induced falls. Ann Biomed Eng. 2015;43:958–67." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR8" aria-label="Reference 8">8</a>]. These studies have simulated walking in different environments such as parks or streets [<a id="ref-link-section-d85001e614" title="Fung J, Richards CL, Malouin F, McFadyen BJ, Lamontagne A. A treadmill and motion coupled virtual reality system for gait training post-stroke. Cyberpsychology Behav Impact Internet Multimed Virtual Real Behav Soc. 2006;9:157–62." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR3" aria-label="Reference 3">3</a>, <a id="ref-link-section-d85001e617" title="Yang Y-R, Tsai M-P, Chuang T-Y, Sung W-H, Wang R-Y. Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial. Gait Posture. 2008;28:201–6." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR4" aria-label="Reference 4">4</a>], walking on a slope [<a id="ref-link-section-d85001e620" title="Fung J, Richards CL, Malouin F, McFadyen BJ, Lamontagne A. A treadmill and motion coupled virtual reality system for gait training post-stroke. Cyberpsychology Behav Impact Internet Multimed Virtual Real Behav Soc. 2006;9:157–62." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR3" aria-label="Reference 3">3</a>], or walking while avoiding obstacles [<a id="ref-link-section-d85001e624" title="Fung J, Richards CL, Malouin F, McFadyen BJ, Lamontagne A. A treadmill and motion coupled virtual reality system for gait training post-stroke. Cyberpsychology Behav Impact Internet Multimed Virtual Real Behav Soc. 2006;9:157–62." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR3">3</a>,<a id="ref-link-section-d85001e624_1" title="Yang Y-R, Tsai M-P, Chuang T-Y, Sung W-H, Wang R-Y. Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial. Gait Posture. 2008;28:201–6." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR4">4</a>,<a id="ref-link-section-d85001e627" title="Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual reality for gait training: can it induce motor learning to enhance complex walking and reduce fall risk in patients with Parkinson’s disease? J Gerontol A Biol Sci Med Sci. 2011;66:234–40." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR5" aria-label="Reference 5">5</a>, <a id="ref-link-section-d85001e630" title="Shema SR, Brozgol M, Dorfman M, Maidan I, Sharaby-Yeshayahu L, Malik-Kozuch H, et al. Clinical experience using a 5-week treadmill training program with virtual reality to enhance gait in an ambulatory physical therapy service. Phys Ther. 2014;94:1319–26." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR7" aria-label="Reference 7">7</a>]. VR-based locomotor training frequently includes obstacle negotiation because it is an essential locomotor skill in the community [<a id="ref-link-section-d85001e633" title="Yang Y-R, Tsai M-P, Chuang T-Y, Sung W-H, Wang R-Y. Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial. Gait Posture. 2008;28:201–6." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR4" aria-label="Reference 4">4</a>, <a id="ref-link-section-d85001e636" title="Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual reality for gait training: can it induce motor learning to enhance complex walking and reduce fall risk in patients with Parkinson’s disease? J Gerontol A Biol Sci Med Sci. 2011;66:234–40." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR5" aria-label="Reference 5">5</a>, <a id="ref-link-section-d85001e639" title="Shema SR, Brozgol M, Dorfman M, Maidan I, Sharaby-Yeshayahu L, Malik-Kozuch H, et al. Clinical experience using a 5-week treadmill training program with virtual reality to enhance gait in an ambulatory physical therapy service. Phys Ther. 2014;94:1319–26." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR7" aria-label="Reference 7">7</a>] and tripping over obstacles is a common cause of falls in many patient populations [<a id="ref-link-section-d85001e643" title="Stolze H, Klebe S, Zechlin C, Baecker C, Friege L, Deuschl G. Falls in frequent neurological diseases--prevalence, risk factors and aetiology. J Neurol. 2004;251:79–84." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR9" aria-label="Reference 9">9</a>]. The clinical application of VR-based training interventions is predicated on the idea that practice in VR will lead to lasting changes in trained skills and that these changes will influence real-world behavior. Therefore, understanding how locomotor skills acquired in VR are retained and how these skills generalize to the real world is critical for determining the long-term utility of VR for locomotor rehabilitation.</p>
<p>The presence of lasting changes in a motor skill as a result of practice is a hallmark of motor learning and this retention process has been examined across a wide variety of real and virtual learning contexts. Retention of motor skills has been examined in response to VR training, particularly in fields such as flight and medical procedural training. For example, complex surgical and medical skills are performed faster and more accurately during a retention session following a single day of VR-based training [<a id="ref-link-section-d85001e649" title="Maagaard M, Sorensen JL, Oestergaard J, Dalsgaard T, Grantcharov TP, Ottesen BS, et al. Retention of laparoscopic procedural skills acquired on a virtual-reality surgical trainer. Surg Endosc. 2011;25:722–7." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR10">10</a>,<a id="ref-link-section-d85001e649_1" title="Ghanbarzadeh R, Ghapanchi AH, Blumenstein M, Talaei-Khoei A. A decade of research on the use of three-dimensional virtual worlds in health care: a systematic literature review. J Med Internet Res. 2014;16." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR11">11</a>,<a id="ref-link-section-d85001e649_2" title="Siu K-C, Best BJ, Kim JW, Oleynikov D, Ritter FE. Adaptive virtual reality training to optimize military medical skills acquisition and retention. Mil Med. 2016;181:214–20." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR12">12</a>,<a id="ref-link-section-d85001e652" title="Vaughan N, Gabrys B, Dubey VN. An overview of self-adaptive technologies within virtual reality training. Comput Sci Rev. 2016;22:65–87." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR13" aria-label="Reference 13">13</a>]. Retention of locomotor skills is often explored in studies that analyze how people adapt to external perturbations such as a split-belt treadmill which has separate belts for the right and left legs [<a id="ref-link-section-d85001e655" title="Malone LA, Vasudevan EVL, Bastian AJ. Motor adaptation training for faster relearning. J Neurosci. 2011;31:15136–43." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR14">14</a>,<a id="ref-link-section-d85001e655_1" title="Leech KA, Day KA, Roemmich RT, Bastian AJ. Movement and perception recalibrate differently across multiple days of locomotor learning. J Neurophysiol. 2018;120:2130–7." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR15">15</a>,<a id="ref-link-section-d85001e658" title="Day KA, Leech KA, Roemmich RT, Bastian AJ. Accelerating locomotor savings in learning: compressing four training days to one. J Neurophysiol. 2018;119:2100–13." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR16" aria-label="Reference 16">16</a>], elastic force fields [<a id="ref-link-section-d85001e661" title="Fortin K, Blanchette A, McFadyen BJ, Bouyer LJ. Effects of walking in a force field for varying durations on aftereffects and on next day performance. Exp Brain Res. 2009;199:145." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR17" aria-label="Reference 17">17</a>], robotic exoskeletons [<a id="ref-link-section-d85001e665" title="Gordon KE, Ferris DP. Learning to walk with a robotic ankle exoskeleton. J Biomech. 2007;40:2636–44." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR18" aria-label="Reference 18">18</a>], or added loads [<a id="ref-link-section-d85001e668" title="Smith JD, Martin PE. Walking patterns change rapidly following asymmetrical lower extremity loading. Hum Mov Sci. 2007;26:412–25." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR19" aria-label="Reference 19">19</a>]. For instance, studies of split-belt treadmill adaptation have revealed that the increases in step length asymmetry observed during initial exposure to the belts moving at different speeds significantly decreased with subsequent exposures to the device [<a id="ref-link-section-d85001e671" title="Malone LA, Vasudevan EVL, Bastian AJ. Motor adaptation training for faster relearning. J Neurosci. 2011;31:15136–43." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR14">14</a>,<a id="ref-link-section-d85001e671_1" title="Leech KA, Day KA, Roemmich RT, Bastian AJ. Movement and perception recalibrate differently across multiple days of locomotor learning. J Neurophysiol. 2018;120:2130–7." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR15">15</a>,<a id="ref-link-section-d85001e674" title="Day KA, Leech KA, Roemmich RT, Bastian AJ. Accelerating locomotor savings in learning: compressing four training days to one. J Neurophysiol. 2018;119:2100–13." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR16" aria-label="Reference 16">16</a>]. A recent study by Krishnan and colleagues also investigated locomotor skill learning during a tracking task in which participants were instructed to match a pre-defined target of hip and knee trajectories as accurately as possible during the swing phase of the gait [<a id="ref-link-section-d85001e677" title="Krishnan C, Washabaugh EP, Reid CE, Althoen MM, Ranganathan R. Learning new gait patterns: age-related differences in skill acquisition and interlimb transfer. Exp Gerontol. 2018;111:45–52." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR20" aria-label="Reference 20">20</a>]. They found that the reduction in tracking error achieved through practice is retained the following day. Although motor skill learning in VR and locomotor learning have been examined in isolation, it remains to be seen how locomotor skills are acquired and retained following training in a virtual environment.</p>
<p>Skill transfer, which is defined as “<i>the gain or loss in the capability for performance in one task as a result of practice or experience on some other task</i>” [<a id="ref-link-section-d85001e686" title="Schmidt R, Lee T. Motor control and learning: a behavioral emphasis. 5th ed. Champaign, IL: Human Kinetics; 2011." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR21" aria-label="Reference 21">21</a>], is another key feature of motor learning. Skill transfer is particularly critical when skill acquisition occurs in a context that differs from the environment in which the skill is to be expressed. One way in which skill transfer has been evaluated during motor learning is by measuring how the adaptation of reaching in a robot-generated force field generalizes to unconstrained reaching. This work has shown that adaptation to reaching in a curl-field leads to increased curvature during reaching in free space [<a id="ref-link-section-d85001e689" title="Cothros N, Wong JD, Gribble PL. Are there distinct neural representations of object and limb dynamics? Exp Brain Res. 2006;173:689–97." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR22" aria-label="Reference 22">22</a>, <a id="ref-link-section-d85001e692" title="Kluzik J, Diedrichsen J, Shadmehr R, Bastian AJ. Reach adaptation: what determines whether we learn an internal model of the tool or adapt the model of our arm? J Neurophysiol. 2008;100:1455–64." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR23" aria-label="Reference 23">23</a>]. Moreover, studies of treadmill-based locomotor skill learning often evaluate transfer of learned skills from treadmill walking to over-ground. For example, during split-belt treadmill adaptation, the learned changes in interlimb symmetry partially transfer to over-ground walking [<a id="ref-link-section-d85001e695" title="Torres-Oviedo G, Bastian AJ. Natural error patterns enable transfer of motor learning to novel contexts. J Neurophysiol. 2012;107:346–56." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR24" aria-label="Reference 24">24</a>]. Further, VR-based training of obstacle negotiation on a treadmill led to increased walking speeds in the lab [<a id="ref-link-section-d85001e699" title="Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual reality for gait training: can it induce motor learning to enhance complex walking and reduce fall risk in patients with Parkinson’s disease? J Gerontol A Biol Sci Med Sci. 2011;66:234–40." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR5" aria-label="Reference 5">5</a>, <a id="ref-link-section-d85001e702" title="Shema SR, Brozgol M, Dorfman M, Maidan I, Sharaby-Yeshayahu L, Malik-Kozuch H, et al. Clinical experience using a 5-week treadmill training program with virtual reality to enhance gait in an ambulatory physical therapy service. Phys Ther. 2014;94:1319–26." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR7" aria-label="Reference 7">7</a>] and community [<a id="ref-link-section-d85001e705" title="Yang Y-R, Tsai M-P, Chuang T-Y, Sung W-H, Wang R-Y. Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial. Gait Posture. 2008;28:201–6." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR4" aria-label="Reference 4">4</a>]. However, the evaluation of transfer in these VR-based training studies was based on outcome measures such as walking speed that did not reflect the objective of the training task, which was the control of foot clearance obstacle negotiation. Therefore<b>,</b> it remains to be seen if the elements of skill from VR-training transfer to over-ground walking.</p>
<p>Underlying individual differences in learning can influence motor skill retention and transfer to new environments. For example, a recent study demonstrated that healthy older adults and people post-stroke who acquire a motor sequence skill at a faster rate also show greater retention of that skill [<a id="ref-link-section-d85001e714" title="Wadden KP, Asis KD, Mang CS, Neva JL, Peters S, Lakhani B, et al. Predicting motor sequence learning in individuals with chronic stroke. Neurorehabil Neural Repair. 2017;31:95–104." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR25" aria-label="Reference 25">25</a>]. Similarly, the rate of skill acquisition for a reaching task during early training predicts faster trial completion time at 1-month follow-up [<a id="ref-link-section-d85001e717" title="Schaefer SY, Duff K. Rapid responsiveness to practice predicts longer-term retention of upper extremity motor skill in non-demented older adults. Front Aging Neurosci. 2015;7." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR26" aria-label="Reference 26">26</a>]. Lastly, the magnitude of improvements in reaching speed during skill acquisition predicts long-term changes in reaching speed in healthy individuals [<a id="ref-link-section-d85001e720" title="Park H, Schweighofer N. Nonlinear mixed-effects model reveals a distinction between learning and performance in intensive reach training post-stroke. J Neuroengineering Rehabil. 2017;14:21." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR27" aria-label="Reference 27">27</a>]. Studies of individual differences in transfer have most often sought to understand how the practice of a skill with one limb influences performance of the same skill with the untrained limb. For example, interlimb transfer of motor skills acquired through visuomotor adaptation varies with handedness [<a id="ref-link-section-d85001e723" title="Chase C, Seidler R. Degree of handedness affects intermanual transfer of skill learning. Exp Brain Res. 2008;190:317–28." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR28" aria-label="Reference 28">28</a>] and individual differences in baseline movement variability [<a id="ref-link-section-d85001e726" title="Lefumat HZ, Vercher J-L, Miall RC, Cole J, Buloup F, Bringoux L, et al. To transfer or not to transfer? Kinematics and laterality quotient predict interlimb transfer of motor learning. J Neurophysiol. 2015;114:2764–74." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR29" aria-label="Reference 29">29</a>]. However, far less work has sought to understand how individual differences in skill acquisition affect the transfer of learned skills to new environments. Overall, the influence of individual differences in skill acquisition on locomotor skill retention and sustained transfer has yet to be determined.</p>
<p>Here, we determined how individual differences in locomotor skill learning during virtual reality treadmill-based training influence retention and transfer of learned skills to over-ground walking in the real world. We used a VR-based version of a previously established precision obstacle negotiation task [<a id="ref-link-section-d85001e733" title="Erni T, Dietz V. Obstacle avoidance during human walking: learning rate and cross-modal transfer. J Physiol. 2001;534:303–12." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR30" aria-label="Reference 30">30</a>, <a id="ref-link-section-d85001e736" title="van Hedel HJA, Dietz V. The influence of age on learning a locomotor task. Clin Neurophysiol Off J Int Fed Clin Neurophysiol. 2004;115:2134–43." href="https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-019-0584-y#ref-CR31" aria-label="Reference 31">31</a>] and asked 1) whether healthy young adults could learn to minimize clearance during virtual obstacle negotiation, 2) if the learned skill transferred to over-ground walking, 3) if the learned skill was retained in both VR and the real world after 24 h, and 4) if individual differences in the amount or rate of skill acquisition could predict retention and transfer. We hypothesized that 1) participants would reduce foot clearance in VR during practice on Day 1 and that 2) the reduced foot clearance in VR would transfer to over-ground obstacle negotiation. We also hypothesized that 3) the reduction in foot clearance in VR and over-ground would be retained in each environment after a 24-h retention period. Lastly, given that the rate and magnitude of the performance improvement during skill acquisition have been established as predictors of skill retention in previous studies, we also hypothesized that 4) these measures would predict retention of the learned skill in VR and over-ground. Given the growing use of VR for motor skill learning, our results may provide a unique opportunity to understand the factors that influence how training in VR might lead to long-term improvements in skilled locomotion. [&#8230;]</p>
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