<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[]]></provider_name><provider_url><![CDATA[http://tictank.pt]]></provider_url><author_name><![CDATA[TICtank]]></author_name><author_url><![CDATA[https://tictank.pt/author/tictank/]]></author_url><title><![CDATA[Seis anos sem jogos&nbsp;pirateados]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Nunca tal tinha acontecido desde o aparecimento das consolas: há seis anos no mercado e as consolas Xbox One (Microsoft) e PS4 (Sony) ainda não foram &#8220;crackadas&#8221;.</p>
<p>Em &#8220;<a href="https://www.platformsecuritysummit.com/2019/speaker/chen/" target="_blank" rel="noopener">Guarding Against Physical Attacks: The Xbox One Story</a>&#8220;, Tony Chen argumenta que, apesar delas serem concebidas para evitar a pirataria dos jogos, todas conseguiram ser modificadas para esse objectivo.</p>
<p>O responsável da Microsoft falava na Platform Security Summit (PSEC 2019), que decorreu no início do mês em Redmond (EUA), e recordou que &#8220;esta é a primeira vez que as consolas de jogos estiveram tanto tempo sem serem &#8216;crackadas&#8217; para facilitar a pirataria&#8221;. Aparentemente, há quem corrobore esta <a href="https://www.quora.com/Is-it-possible-to-hack-an-Xbox-One-to-get-free-games-that-are-already-out-and-are-not-out-yet" target="_blank" rel="noopener">afirmação</a>.</p>
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