<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Too Much Free Time]]></provider_name><provider_url><![CDATA[https://tmft.wordpress.com]]></provider_url><author_name><![CDATA[Tracy Poff]]></author_name><author_url><![CDATA[https://tmft.wordpress.com/author/tracypoff/]]></author_url><title><![CDATA[IFComp 2010: The Chronicler]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>The Chronicler</em> by John Evans is an interactive fiction game entered in the 2010 interactive fiction competition. You&#8217;ve been sent to investigate a research colony that&#8217;s lost contact with the rest of humanity. What has happened to them?</p>
<p>(<em>This post contains spoilers</em>. <em>Read at your own risk.</em>)</p>
<p><em></em>The central mechanic of the game is traveling between two time periods&#8211;changes in the past affect the future, and you can move some objects between time periods as well. I like games with time travel (for example, I think <em>Day of the Tentacle</em> is excellent) and the use of time travel in <em>The Chronicler</em> was pretty good, though simple&#8211;the idea of bringing a future object to the past so you have two copies is a little too obvious to make a good puzzle, I think.</p>
<p>However, <em>The Chronicler</em> is an incomplete game, and it shows. The implementation is very shallow&#8211;few scenery objects are implemented, and there&#8217;s a severe lack of synonyms. Too, the behavior of the device that transports you between time periods isn&#8217;t entirely consistent&#8211;it takes you to different rooms depending on where you use it, but it wasn&#8217;t apparent where the boundaries were, so I got stuck since I didn&#8217;t think to use it in the hallway, assuming it would take me to the Transfer Room. Finally, there&#8217;s no satisfying ending. I stumbled across both endings quite by accident, but they leave everything unresolved.</p>
<p>I like the idea behind <em>The Chronicler</em>, and I hope to see a finished version of this some time. If it were more deeply implemented and had a more satisfying ending (and a little better testing&#8211;I did discover a bug while playing), it would be a fun piece of short IF. The current version has potential, but that&#8217;s not quite enough. 5/10.</p>
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