<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Too Much Free Time]]></provider_name><provider_url><![CDATA[https://tmft.wordpress.com]]></provider_url><author_name><![CDATA[Tracy Poff]]></author_name><author_url><![CDATA[https://tmft.wordpress.com/author/tracypoff/]]></author_url><title><![CDATA[Hanoi (1978)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Hanoi</em> by Glen Fisher, published in <em>Cursor</em> #05 (Nov. 1978), is a Tower of Hanoi game for the Commodore PET.</p>
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<p><em>Hanoi</em>, like most Tower of Hanoi games for Commodore computers, is a very simple and straightforward implementation. The rules should be familiar to most of us, but you may <a href="https://en.wikipedia.org/wiki/Tower_of_Hanoi">see Wikipedia for details</a>. In this version, you select the number of discs in the puzzle, between two and seven, and then you are prompted from which pile to pick up a disc, and onto which pile to place it.</p>
<p>The discs move with a simple but smooth animation&#8211;nice enough, I suppose, at first, but it would get very tiresome indeed in the 127 moves it takes to solve a puzzle with seven discs. Upon completion of the puzzle, the game tells you how many moves you used, and how many were required, at minimum.</p>
<p>While I doubt anyone will be much interested in a simple Tower of Hanoi game in any case, I&#8217;ll still recommend against this particular version. It&#8217;s not bad, for what it is, but it&#8217;s got nothing in particular to recommend it, either.</p>
<p>Two updated versions of <em>Hanoi</em> were released, one in 1980, and another in 1984, which included color but were otherwise similar.</p>
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