<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Too Much Free Time]]></provider_name><provider_url><![CDATA[https://tmft.wordpress.com]]></provider_url><author_name><![CDATA[Tracy Poff]]></author_name><author_url><![CDATA[https://tmft.wordpress.com/author/tracypoff/]]></author_url><title><![CDATA[Towers of Hanoi&nbsp;(1985)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Towers of Hanoi</em> by Daniel Miller is a 1985 Tower of Hanoi game for the Commodore 64.</p>
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<p>This is just your standard Tower of Hanoi game, with a couple of differences: first, it doesn&#8217;t seem to be able to tell when you&#8217;ve won, instead requiring the player to press F1 to quit; second, pressing F1 during play will offer the option of having the computer solve the puzzle.</p>
<p>The animation of the discs moving is quite slow, making it rather boring to solve&#8211;it takes fully seven seconds to move a disc from the bottom of the left stack to the bottom of the right stack.</p>
<p>This would just be a rather poor Tower of Hanoi game, worthy of no particular notice, if it weren&#8217;t for one thing. <em>Towers of Hanoi</em> was published in the June 1985 issue of <em>Ahoy!</em>, a magazine for Commodore users&#8211;in fact, it was mentioned on the cover&#8211;and the writeup for the game is really great. It gives Lucas&#8217;s story about the priests in the temple moving discs about, counting down to the end of the world; it discusses the number of moves required to solve the puzzle; and it also describes some programming tricks the game uses quite lucidly. It&#8217;s a lovely little article, the sort that I really enjoy reading. It&#8217;s just a pity it wasn&#8217;t attached to a better game.</p>
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