<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Tomb Raider World]]></provider_name><provider_url><![CDATA[https://tombraiderworld.wordpress.com]]></provider_url><author_name><![CDATA[Alejandro Cambronero Albaladejo]]></author_name><author_url><![CDATA[https://tombraiderworld.wordpress.com/author/alexca26m/]]></author_url><title><![CDATA[Crystal Dynamics Q&amp;A &#8211;&nbsp;23/1/2015]]></title><type><![CDATA[link]]></type><html><![CDATA[<blockquote><p><strong>Q: Do Steam players&#8217; efforts count toward the Community Challenges if our save files are stored locally, rather than on the Steam cloud servers?</strong></p>
<p>A: The Steam player’s contributions are counting regardless of whether it’s a local or a cloud save. The only thing that matters is whether the user was connected to the internet when they were playing so that the information makes it to the server.</p></blockquote>
<p><strong>P: ¿Cuentan los esfuerzos de los jugadores de Steam para los Desafíos de la Comunidad si nuestros guardados se almacenan de forma local, en lugar de en los servidores de la nube de Steam?</strong></p>
<p>R: Las contribuciones de los jugadores de Steam cuentan independientemente de si se guarda de forma local o en una nube. <span id="result_box" class="" lang="es"><span class="hps">Lo único</span> <span class="hps">que importa</span> <span class="hps">es si</span> <span class="hps">el usuario</span> <span class="hps">se</span> <span class="hps">conecta a</span> <span class="hps">internet</span> <span class="hps">cuando juega</span> <span class="hps">para que la información</span> <span class="hps">llegue al</span> <span class="hps">servido</span></span></p>
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