<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Tomb Raider World]]></provider_name><provider_url><![CDATA[https://tombraiderworld.wordpress.com]]></provider_url><author_name><![CDATA[Alejandro Cambronero Albaladejo]]></author_name><author_url><![CDATA[https://tombraiderworld.wordpress.com/author/alexca26m/]]></author_url><title><![CDATA[Cinco cosas que Rise of the Tomb Raider está mejorando tras el&nbsp;reinicio]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><strong>Game Informer</strong> ha actualizado el <a href="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/crystaldynamics/tomb-raider/rise/cover-98r234/hub.jpg" target="_blank">HUB de Rise of the Tomb Raider</a> con un nuevo vídeo exclusivo. En él, <strong>Noah Hughes</strong> —director creativo de la franquicia Tomb Raider—, habla acerca de<strong>cinco cosas</strong> que el título de <strong>2015</strong> está mejorando tras el reinicio de <strong>2013</strong>.</p>
<p>En el vídeo, <strong>Hughes</strong> habla sobre todas las opiniones que recibió el <strong>equipo de Crystal Dynamics</strong> con respecto al reinicio total de la saga, tanto sus pros como sus contras. También, comentó el tema de la <strong>nueva trama</strong> que presentará la secuela del reinicio, así como el <strong>gameplay</strong> del juego y los detalles que han mejorado en relación a su anterior entrega.</p>
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<p>Puedes <strong>ver el vídeo</strong> en el <a href="http://www.gameinformer.com/b/features/archive/2015/02/04/five-ways-rise-of-the-tomb-raider-is-improving-upon-the-reboot.aspx" target="_blank">artículo completo de Game Informer</a>.</p>
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