<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Tyrant Haxorus]]></provider_name><provider_url><![CDATA[https://tyranthaxorus.wordpress.com]]></provider_url><author_name><![CDATA[tyranthackrous]]></author_name><author_url><![CDATA[https://tyranthaxorus.wordpress.com/author/tyranthackrous/]]></author_url><title><![CDATA[Petite Reviews]]></title><type><![CDATA[link]]></type><html><![CDATA[<p style="text-align:center;">Petite reviews is when I give a quick review of a game. It is as concise as possible while informing without going on forever.</p>
<p style="text-align:center;"><span style="text-decoration:underline;">Disgaea 5</span></p>
<p><img loading="lazy" data-attachment-id="1905" data-permalink="https://tyranthaxorus.wordpress.com/2016/02/09/petite-reviews/disgaea-5-alliance-of-vengeance_20160207142025/" data-orig-file="https://tyranthaxorus.files.wordpress.com/2016/02/disgaea-5_-alliance-of-vengeance_20160207142025.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;PlayStation(R)4&quot;,&quot;caption&quot;:&quot;Disgaea 5: Alliance of Vengeance_20160207142025&quot;,&quot;created_timestamp&quot;:&quot;1454854825&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Disgaea 5: Alliance of Vengeance_20160207142025&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Disgaea 5: Alliance of Vengeance_20160207142025" data-image-description="" data-medium-file="https://tyranthaxorus.files.wordpress.com/2016/02/disgaea-5_-alliance-of-vengeance_20160207142025.jpg?w=300" data-large-file="https://tyranthaxorus.files.wordpress.com/2016/02/disgaea-5_-alliance-of-vengeance_20160207142025.jpg?w=1024" class="  wp-image-1905 aligncenter" src="https://tyranthaxorus.files.wordpress.com/2016/02/disgaea-5_-alliance-of-vengeance_20160207142025.jpg?w=371&#038;h=209" alt="Disgaea 5: Alliance of Vengeance_20160207142025" width="371" height="209" srcset="https://tyranthaxorus.files.wordpress.com/2016/02/disgaea-5_-alliance-of-vengeance_20160207142025.jpg?w=371&amp;h=209 371w, https://tyranthaxorus.files.wordpress.com/2016/02/disgaea-5_-alliance-of-vengeance_20160207142025.jpg?w=742&amp;h=418 742w, https://tyranthaxorus.files.wordpress.com/2016/02/disgaea-5_-alliance-of-vengeance_20160207142025.jpg?w=150&amp;h=84 150w, https://tyranthaxorus.files.wordpress.com/2016/02/disgaea-5_-alliance-of-vengeance_20160207142025.jpg?w=300&amp;h=169 300w" sizes="(max-width: 371px) 100vw, 371px" /></p>
<p>The fifth entry in Nippon Ichi&#8217;s popular series is the most complete game out of them all. All previous Disgaea games have had barriers that limited both casual and hardcore players. Disgaea 1 and 2 were inflexible with mastering a myriad of skills and weapons, while 3 and 4&#8217;s Forte system resulted in an overdose of Mana grinding, though well intentioned in theory.</p>
<p>Disgaea 5 perfectly mixes the systems of its predecessors, with its inclusion of Revenge and Squads to allow both casual and hardcore players to fully enjoy the series rock solid gameplay.</p>
<p style="text-align:center;"><span style="line-height:1.7;color:#ff6600;">What&#8217;s Great</span></p>
<ul>
<li style="text-align:center;"><span style="color:#ff6600;">Perfect mix of gameplay systems</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">The most beginner friendly (For Disgaea standards)</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">Money Maps/Sub-classes/Chara World</span></li>
</ul>
<p style="text-align:center;"><span style="line-height:1.7;color:#cc99ff;">What&#8217;s Okay</span></p>
<ul>
<li style="text-align:center;"><span style="color:#cc99ff;">An entertaining story with an main character lacking the memorability of previous protagonists</span></li>
</ul>
<p style="text-align:center;"><span style="line-height:1.7;color:#ff0000;">What&#8217;s Bad</span></p>
<ul>
<li style="text-align:center;"><span style="line-height:1.7;color:#ff0000;">The series long standing camera angle issue</span></li>
<li style="text-align:center;"><span style="color:#ff0000;">A DLC Character requires players to buy all DLC content</span></li>
<li style="text-align:center;"><span style="color:#ff0000;"><span style="line-height:1.7;">Grinding has always been made to appear fun, though it&#8217;s </span>always needed</span></li>
<li style="text-align:center;"><span style="line-height:1.7;"><span style="color:#ff0000;">Players with great patience and dedication to grinding need apply</span> </span></li>
</ul>
<p>&nbsp;</p>
<p style="text-align:center;"><span style="text-decoration:underline;">Hotline Miami 1 and 2</span></p>
<div data-shortcode="caption" id="attachment_1973" style="width: 360px" class="wp-caption aligncenter"><img loading="lazy" aria-describedby="caption-attachment-1973" data-attachment-id="1973" data-permalink="https://tyranthaxorus.wordpress.com/2016/02/09/petite-reviews/hotline_miami_title/" data-orig-file="https://tyranthaxorus.files.wordpress.com/2016/02/hotline_miami_title.jpg" data-orig-size="720,450" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Hotline_miami_title" data-image-description="" data-medium-file="https://tyranthaxorus.files.wordpress.com/2016/02/hotline_miami_title.jpg?w=300" data-large-file="https://tyranthaxorus.files.wordpress.com/2016/02/hotline_miami_title.jpg?w=720" class="alignnone  wp-image-1973" src="https://tyranthaxorus.files.wordpress.com/2016/02/hotline_miami_title.jpg?w=350&#038;h=219" alt="Hotline_miami_title" width="350" height="219" srcset="https://tyranthaxorus.files.wordpress.com/2016/02/hotline_miami_title.jpg?w=350&amp;h=219 350w, https://tyranthaxorus.files.wordpress.com/2016/02/hotline_miami_title.jpg?w=700&amp;h=438 700w, https://tyranthaxorus.files.wordpress.com/2016/02/hotline_miami_title.jpg?w=150&amp;h=94 150w, https://tyranthaxorus.files.wordpress.com/2016/02/hotline_miami_title.jpg?w=300&amp;h=188 300w" sizes="(max-width: 350px) 100vw, 350px" /><p id="caption-attachment-1973" class="wp-caption-text"><a href="http://logodatabase.net/hotline+miami+logo">LogoDataBase 2015, &#8220;Hotline Miami Title&#8221; Viewed 10th February 2016</a></p></div>
<p style="text-align:center;">For players that simply want pure, raw and quick gameplay, Hotline Miami is as pure as gameplay gets. While well know for its brutal interpretation of the 80&#8217;s and electric soundtrack, there is a tragic and violent story commentating on the psychological    difficulties of retired soldiers told out of order. the second game&#8217;s constant switching of characters affected by the series central protagonist is equally intense and wild as the gameplay. For players wanting gameplay solid as steel and piece together a scrambled story of bitter bloody misery, Miami is the game of their dreams.</p>
<p style="text-align:center;"><span style="color:#ff6600;">What&#8217;s great</span></p>
<ul>
<li style="text-align:center;"><span style="color:#ff6600;">Significant replay value</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">Plethora of hidden details</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">HM 1&#8217;s masks add variety to a simple concept of gameplay</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">Excellent soundtracks</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">HM 2&#8217;s characters add a unique spin to their respective stages</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">Scattered story that is both bedazzling to follow and impossible to piece together</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">Gameplay that goes to 100 in a eye blink</span></li>
</ul>
<p style="text-align:center;"><span style="color:#cc99ff;">What&#8217;s Okay</span></p>
<ul>
<li style="text-align:center;"><span style="color:#cc99ff;">Short playtime</span></li>
<li style="text-align:center;"><span style="color:#cc99ff;">enemy A.I is delightfully exploitable</span></li>
<li style="text-align:center;"><span style="color:#cc99ff;">1 hit = instant death for everyone</span></li>
<li style="text-align:center;"><span style="color:#cc99ff;">Quick reactions from enemies</span></li>
</ul>
<p style="text-align:center;"><span style="color:#ff0000;">What&#8217;s Bad</span></p>
<ul>
<li style="text-align:center;"><span style="color:#ff0000;">HM 2&#8217;s larger levels are unforgiving to new players</span></li>
<li style="text-align:center;"><span style="color:#ff0000;">Out of order story-line can be very difficult to understand</span></li>
<li style="text-align:center;"><span style="color:#ff0000;">HM 2 is devoid of the masks from HM 1</span></li>
</ul>
<p style="text-align:center;"><span style="text-decoration:underline;">Rock of Ages</span></p>
<p><img loading="lazy" data-attachment-id="1978" data-permalink="https://tyranthaxorus.wordpress.com/2016/02/09/petite-reviews/rock-of-ages/" data-orig-file="https://tyranthaxorus.files.wordpress.com/2016/02/rock-of-ages.jpg" data-orig-size="460,215" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Rock of Ages" data-image-description="" data-medium-file="https://tyranthaxorus.files.wordpress.com/2016/02/rock-of-ages.jpg?w=300" data-large-file="https://tyranthaxorus.files.wordpress.com/2016/02/rock-of-ages.jpg?w=460" class="  wp-image-1978 aligncenter" src="https://tyranthaxorus.files.wordpress.com/2016/02/rock-of-ages.jpg?w=351&#038;h=164" alt="Rock of Ages" width="351" height="164" srcset="https://tyranthaxorus.files.wordpress.com/2016/02/rock-of-ages.jpg?w=351&amp;h=164 351w, https://tyranthaxorus.files.wordpress.com/2016/02/rock-of-ages.jpg?w=150&amp;h=70 150w, https://tyranthaxorus.files.wordpress.com/2016/02/rock-of-ages.jpg?w=300&amp;h=140 300w, https://tyranthaxorus.files.wordpress.com/2016/02/rock-of-ages.jpg 460w" sizes="(max-width: 351px) 100vw, 351px" /></p>
<p style="text-align:center;"><a href="http://store.steampowered.com/app/22230" target="_blank">Rock of Ages 2011, &#8220;Rock of Ages Store Page Image&#8221;, Viewed 17th February 2016,</a></p>
<p> Players looking for a truly unique and fun game will be right at home with Rock of Ages. Inspired by The legend of Sisyphus and sporting a goofy sense of humour, Rock of ages effectively uses tower defence mechanics with ball physics gameplay similar to Super Monkey Ball. Rock of ages is an inspired game offering a incredibly fun time for players looking for straight forward experiences that instil in their mind long after they have finished them.</p>
<p style="text-align:center;">What&#8217;s great</p>
<ul>
<li style="text-align:center;"><span style="color:#ff6600;">Effective mixture of tower defence and ball physics</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">A must play for players versed in European Mythology/history</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">An art-style with inspirations from Monty Python and Renaissance artworks</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">An enjoyably off the wall sense of humour</span></li>
<li style="text-align:center;"><span style="color:#ff6600;">Varied levels with different possibility&#8217;s for the player and the enemy</span></li>
</ul>
<p style="text-align:center;">What&#8217;s okay</p>
<ul>
<li style="text-align:center;"><span style="color:#cc99ff;">A generously needed amount of keys for progression</span></li>
<li style="text-align:center;"><span style="color:#cc99ff;">A.I is relativity non-challenging</span></li>
</ul>
<p style="text-align:center;">What&#8217;s bad</p>
<ul>
<li style="text-align:center;"><span style="color:#ff0000;">Winning and losing amounts to speed, not strategy</span></li>
<li style="text-align:center;"><span style="color:#ff0000;">Very little to offer once finished</span></li>
<li style="text-align:center;"><span style="color:#ff0000;">Keys can be difficult to get because of the core objective</span></li>
</ul>
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