<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Tyrant Haxorus]]></provider_name><provider_url><![CDATA[https://tyranthaxorus.wordpress.com]]></provider_url><author_name><![CDATA[tyranthackrous]]></author_name><author_url><![CDATA[https://tyranthaxorus.wordpress.com/author/tyranthackrous/]]></author_url><title><![CDATA[How To Make Saving and Loading for a&nbsp;Platformer]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="3522" data-permalink="https://tyranthaxorus.wordpress.com/2018/04/10/how-to-make-saving-and-loading-for-a-platformer/long-shadow-floppy-icon-with-a-game-pad/" data-orig-file="https://tyranthaxorus.files.wordpress.com/2018/04/1445237651fotolia_86656755_subscription_monthly_m-1024x1024.jpg" data-orig-size="1024,1024" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;jpgon - Fotolia&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;Illustration of a long shadow floppy icon with a game pad&quot;,&quot;created_timestamp&quot;:&quot;1436351332&quot;,&quot;copyright&quot;:&quot;jpgon - Fotolia&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Long shadow floppy icon with a game pad&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Long shadow floppy icon with a game pad" data-image-description="" data-medium-file="https://tyranthaxorus.files.wordpress.com/2018/04/1445237651fotolia_86656755_subscription_monthly_m-1024x1024.jpg?w=300" data-large-file="https://tyranthaxorus.files.wordpress.com/2018/04/1445237651fotolia_86656755_subscription_monthly_m-1024x1024.jpg?w=1024" class="  wp-image-3522 aligncenter" src="https://tyranthaxorus.files.wordpress.com/2018/04/1445237651fotolia_86656755_subscription_monthly_m-1024x1024.jpg?w=500&#038;h=500" alt="Long shadow floppy icon with a game pad" width="500" height="500" srcset="https://tyranthaxorus.files.wordpress.com/2018/04/1445237651fotolia_86656755_subscription_monthly_m-1024x1024.jpg?w=500&amp;h=500 500w, https://tyranthaxorus.files.wordpress.com/2018/04/1445237651fotolia_86656755_subscription_monthly_m-1024x1024.jpg?w=1000&amp;h=1000 1000w, https://tyranthaxorus.files.wordpress.com/2018/04/1445237651fotolia_86656755_subscription_monthly_m-1024x1024.jpg?w=150&amp;h=150 150w, https://tyranthaxorus.files.wordpress.com/2018/04/1445237651fotolia_86656755_subscription_monthly_m-1024x1024.jpg?w=300&amp;h=300 300w, https://tyranthaxorus.files.wordpress.com/2018/04/1445237651fotolia_86656755_subscription_monthly_m-1024x1024.jpg?w=768&amp;h=768 768w" sizes="(max-width: 500px) 100vw, 500px" /></p>
<p>Today&#8217;s Game maker Studio 2 project shows a way of handling the feature of saving and loading a game. It focuses on retaining what level the player was in, the abilities they have obtained in their adventure and allow new modes to unlock depending on how much the player has progressed. This system was made for 2D platformers and is designed to handle level progress and setting the values of important variables to true or false. It is not suitable for RPG’s or Zelda style games. It specifically cannot handle the position of puzzle objects, inventory, treasure chests, special events and growing crops.</p>
<p>Project Link: <a href="https://drive.google.com/open?id=1sxzJdV_8yGsKjS87e2aFjd1Rdb3sMbsJ" target="_blank" rel="noopener">Project File</a> (Press Download All, run the project in Gamemaker Studio 2)</p>
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