<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[VG boundaries 1]]></provider_name><provider_url><![CDATA[https://vgboundaries1.wordpress.com]]></provider_url><author_name><![CDATA[elorm42]]></author_name><author_url><![CDATA[https://vgboundaries1.wordpress.com/author/wredd19/]]></author_url><title><![CDATA[Escape from Tenopia Island, The Last of Us, and Branching&nbsp;Narratives]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>This post is an answer to an exam question.</em></p>
<p><span style="font-weight:400;">I chose</span><i><span style="font-weight:400;"> Escape from Tenopia Island</span></i><span style="font-weight:400;">, a CYOA eBook I downloaded, because I found its sci-fi plot interesting. The novel’s plot centers around an apocalyptic event during which my spaceship collides with a meteor. I am the only person to survive the impact, and I abandon my spaceship by entering a lifepod that lands on the dangerous planet of Tenopia inhabited by giant human-like creatures called crogocides. During the remainder of the novel, I have to find a way to return home to Zindor.</span></p>
<p><span style="font-weight:400;">Enslaved by the inhabitants of Tenopia in a mine, I attempt to find a way to escape. I am told by a fellow slave named Prespar that there is a secret tunnel leading to freedom that we can take at night. I follow him when it’s dark, and we exit the tunnel. I now have to decide whether to go east, south, or west. If I go east, I will enter the steaming wastes; if I go south, I’ll run straight into the crogocides; if I go west, I’ll arrive at a place called Kacita. I choose to go west in my first run-through of the novel, and part ways with Prespar. I arrive at Kacita, walk through the settlement to two roads leading out of the town: one goes southeast, the other south. I choose to go southeast. I arrive at a settlement of bird people and befriend a bird child named Alom, who tells me that the only way to Zindor is by crossing the Rapoor River, which is filled with flesh-eating razor fish. I take my chances and decide to cross the river instead of returning to Kacita. Luckily, I make it across the river, jump into the back of a moving cart, and find myself at a crossroads. I decide to take the road leading towards the sun. I eventually reach a town called Sera and speak with a Shaman who advises me to take a boat west to Medea instead of going east. I follow his advice and eventually arrive at Zindor. In my second playthrough, I decided to enter the steaming wastes at the first branch. This led to an alternate series of events that nevertheless converged on the same ending as my previous playthrough.</span></p>
<p><span style="font-weight:400;">I found the branching structure in </span><i><span style="font-weight:400;">Escape from Tenopia Island</span></i><span style="font-weight:400;"> similar to the implementation of choices in </span><i><span style="font-weight:400;">The Last of Us</span></i><span style="font-weight:400;">. For instance, I found the branch that presented me with the option of taking a path that would lead to an encounter with the crogocides, or of avoiding the crogocides by taking alternate routes, as reminiscent of the choice I had to make of either combating zombies or avoiding them using stealth in </span><i><span style="font-weight:400;">The Last of Us</span></i><span style="font-weight:400;">. However, the real-time feedback from the choices I made in </span><i><span style="font-weight:400;">The Last of Us, </span></i><span style="font-weight:400;">and the option to quickly change choices based on such feedback, were not present in </span><i><span style="font-weight:400;">Escape from Tenopia</span></i><span style="font-weight:400;">. The video game platform afforded me the ability to witness the results of my choices as I made them, and to quickly change those choices depending on how successful they were. If, for instance, I decided to stealthily maneuver through a building crawling with zombies, and was discovered by one, I could immediately decide to attack the zombie, or to evade it until I was not longer detected and then attempt to renavigate the building stealthily. However, the paper-and-ink platform on which </span><i><span style="font-weight:400;">Escape from Tenopia</span></i><span style="font-weight:400;"> is based meant that I could not make new decisions until I reached another branch in the narrative.</span></p>
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