<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[VG boundaries 1]]></provider_name><provider_url><![CDATA[https://vgboundaries1.wordpress.com]]></provider_url><author_name><![CDATA[elorm42]]></author_name><author_url><![CDATA[https://vgboundaries1.wordpress.com/author/wredd19/]]></author_url><title><![CDATA[Technological Obsolescence as A Source of Pleasure in Video&nbsp;Games]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><i><span style="font-weight:400;">Quadrilateral Cowboy </span></i><span style="font-weight:400;">is a cyberpunk game that delightfully blends 80’s technology with a futuristic edge. The game mainly consists of players using their hacking skills to pull off heists. As the player progresses through </span><i><span style="font-weight:400;">Quadrilateral Cowboy</span></i><span style="font-weight:400;">, new abilities are unlocked that allow more creative solutions to the hacking challenges found in the game. For instance, players can use a remote-controlled robot to access locations too small for the human character to enter, or a swiveling rifle that can be controlled remotely. </span></p>
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<p><i><span style="font-weight:400;">Hacking is usually done using a command-line prompt, which fits nicely into the 80s aesthetic of the game</span></i><span style="font-weight:400;">. </span><i><span style="font-weight:400;">Image courtesy of IGN.</span></i></p>
<p><span style="font-weight:400;">The use of 80s technology and late 90s-to-early-2000s graphics in the game evokes a sense of nostalgia in people who play </span><i><span style="font-weight:400;">Quadrilateral Cowboy</span></i><span style="font-weight:400;">. I for one was reminded of the low polygon count of games I played on my PlayStation One</span><span style="font-weight:400;">. This form of nostalgia is described by Alexis C. Madrigal as a “&#8230;“That’s my shit!”” kind of pleasure, in possessing this knowledge of obsolete lived experience.” He also notes the increasing prevalence of technological obsolescence, and the fact that “[e]verything’s </span><i><span style="font-weight:400;">speedin’ up!</span></i><span style="font-weight:400;">” Despite this increasing rate of technological obsolescence that results in a new iPhone each year, or the reduction of console life cycles characterized by the 13 year reign of the PlayStation 2, to the 10 year life cycle of the PlayStation 3, to the 3 years between the PS4 and the PS4 Pro, I take delight in the fact that I can revisit old technologies I experienced with that sense of nostalgic pleasure Madrigal describes. </span></p>
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