<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Xaeyruudh&#039;s Index]]></provider_name><provider_url><![CDATA[https://xaeyruudh.wordpress.com]]></provider_url><author_name><![CDATA[Xaeyruudh]]></author_name><author_url><![CDATA[https://xaeyruudh.wordpress.com/author/xaeyruudh/]]></author_url><title><![CDATA[House Rules]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>This information is intended for use with the <a href="http://www.wizards.com/Company/Brands/DnD.aspx" target="_blank">Dungeons &amp; Dragons</a> role-playing game.</p>
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<h3>At a Glance</h3>
<p>This is a place to keep track of &#8220;house rules&#8221; which affect the Xaeyruudh campaign.  Essentially: my clarifications or refinements (or outright rewrites) of the official rules.</p>
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<h3>Definitions</h3>
<p><strong>IntMod</strong>: Intelligence modifier.  +1 for Int scores of 12-13, +2 for Int scores of 14-15, and so on.</p>
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<h3>Spells</h3>
<ul>
<li><a href="https://xaeyruudh.wordpress.com/2012/12/23/house-rule-atonement/" title="House Rule: Atonement">Atonement</a></li>
<li><a href="https://xaeyruudh.wordpress.com/2012/12/25/house-rule-bless-water/" title="House Rule: Bless Water">Bless Water</a></li>
<li><a href="https://xaeyruudh.wordpress.com/2012/12/22/house-rule-changestaff/" title="House Rule: Changestaff">Changestaff</a></li>
<li><a href="https://xaeyruudh.wordpress.com/2012/12/24/house-rule-consecrate/" title="House Rule: Consecrate">Consecrate</a></li>
<li><a href="https://xaeyruudh.wordpress.com/2012/12/24/house-rule-create-water/" title="House Rule: Create Water">Create Water</a></li>
<li><a href="https://xaeyruudh.wordpress.com/2012/12/25/house-rule-bless-water/" title="House Rule: Bless Water">Curse Water</a></li>
<li><a href="https://xaeyruudh.wordpress.com/2012/12/26/house-rule-darkness/" title="House Rule: Darkness">Darkness</a></li>
<li><a href="https://xaeyruudh.wordpress.com/2012/12/24/house-rule-consecrate/" title="House Rule: Consecrate">Desecrate</a></li>
</ul>
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<h3>Writing a New Spell into a Spellbook</h3>
<p>The official rules are on page 179 of the 3.5 PHB.  These are modifications/expansions/whatever.</p>
<p><strong>Time</strong>: The process takes (8 &#8211; IntMod) hours per spell level.  12 hours to record a third-level spell with an Int score of 18, for example.</p>
<p><strong>Space in the Spellbook</strong>: The number of pages needed to copy a spell is variable, according to a couple of factors.  This rule will be expanded in a discussion of recording spells.</p>
<p><strong>Materials and Costs</strong>: Ink generally costs 10 gp per spell level per page to inscribe one spell.  For instance, copying a first-level spell costs 10 gp per page, while copying a seventh-level spell costs 70 gp per page.  This rule will be expanded in a discussion of magical inks.</p>
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<h3>Disclaimer</h3>
<p>Wizards of the Coast, Dungeons &amp; Dragons, D&amp;D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.  This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.</p>
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