<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[Weapon Select, Dynamic Lighting, Custom School Uniforms, and Other&nbsp;Improvements]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>I hope that everyone had a wonderful Valentine&#8217;s Day yesterday! If you&#8217;re looking for a link to the latest downloadable build, it&#8217;s near the bottom of this blog post.</p>
<p>Here&#8217;s what I managed to get done over the past two weeks:</p>
<ul>
<li>NPCs now have a wider variety of reactions (weapon, blood, insanity, weapon+blood, weapon+insanity, blood+insanity, weapon+blood+insanity, etc.)</li>
<li>There are now five different weapons in the game, and interfaces for switching between weapons on both Gamepad and PC.</li>
<li>Added multiple graphics quality settings and the ability to disable some of the game&#8217;s post-processing effects.</li>
<li>NPCs now react differently if they witness you performing the same reputation-damaging action repeatedly.</li>
<li>It is now possible for blood splatters to appear on any uniform, not just the default uniform.</li>
<li>When speaking to an NPC, the player can now use the mouse to select dialogue options.</li>
<li>Re-worked the way that the game selects the nearest person or object for interaction.</li>
<li>Fixed the bug that allowed the player to farm infinite positive reputation points.</li>
<li>It is now possible to navigate Yandere-chan&#8217;s smartphone menu using a gamepad.</li>
<li>As time passes, the color of the sky and the scene lighting gradually change.</li>
<li>All conversation options that are not yet implemented have been darkened.</li>
<li>It is now possible to put your own school uniform texture into the game.</li>
<li>Some weapons raise suspicion, others do not.</li>
<li>The NPCs now have different hair colors.</li>
</ul>
<p>I wanted to make more progress that this, but personal obligations have been keeping me away from Yandere Sim. I should have a lot of free time over the next 2 weeks, so hopefully the update on March 1st introduces some cool new features!</p>
<blockquote>
<p style="text-align:center;"><strong>Weapon Select</strong></p>
</blockquote>
<p>I added 4 new weapons into the game. They are all &#8220;stabbing&#8221; weapons, so for now, they all use the same animation. The syringe should probably operate differently from the rest of the weapons; it can&#8217;t piece the brain or severe the spinal cord like the other weapons that Yandere-chan stabs with, so <a href="http://en.wikipedia.org/wiki/Air_embolism">it should probably be used to inject oxygen into one of the victim&#8217;s arteries</a>. Either that, or the syringe will inject a tranquilizer and knock someone out.</p>
<p>The reason that new weapons were introduced was so that I could test out a method for swapping weapons. Currently, Yandere-chan can only carry two concealable weapons around with her, and the weapon-swapping menu is as simple and minimalistic as possible to facilitate easily swapping between Weapon 1, Weapon 2, and empty hands.</p>
<p><strong>None of this artwork is final</strong>, but here&#8217;s how it currently looks in-game:</p>
<p>Gamepad Version:</p>
<p><a href="http://i.imgur.com/M8njN30.jpg"><img src="https://i1.wp.com/i.imgur.com/M8njN30.jpg" style="max-width:100%;" /></a></p>
<p>Keyboard Version:</p>
<p><a href="http://i.imgur.com/bpmEaaR.jpg"><img src="https://i1.wp.com/i.imgur.com/bpmEaaR.jpg" style="max-width:100%;" /></a></p>
<p>The space at the top of the gamepad version (or the far right of the keyboard version) is for a container. Yandere-chan can wear something on her back (like a cello case) where a much larger weapon (or a corpse) can be concealed. This feature isn&#8217;t available in the current build, though.</p>
<p>When Yandere-chan is carrying a large, non-concealable weapon, it won&#8217;t appear in the weapon menu. It will remain in her hands until she drops it.</p>
<p>Where exactly does Yandere-chan conceal her weapons? Well&#8230;</p>
<p><a href="http://i.imgur.com/mTyofUW.jpg"><img src="https://i0.wp.com/i.imgur.com/mTyofUW.jpg" style="max-width:100%;" /></a></p>
<p>Ah, just look at the color of the sky in that image. That &#8220;golden hour&#8221; lighting is familiar to anyone who has watched an anime set in a high school. It&#8217;s that comfy lighting that you see when the day is winding down and students are walking home. Which brings us to the next new feature&#8230;</p>
<blockquote>
<p style="text-align:center;"><strong>Dynamic Lighting</strong></p>
</blockquote>
<p>I managed to make the game&#8217;s lighting change as the day progresses. I don&#8217;t think this is a huge selling point of the game or anything, I just think it looks pretty, so I&#8217;d like to share it.</p>
<div style="width: 640px;" class="wp-video"><!--[if lt IE 9]><script>document.createElement('video');</script><![endif]-->
<video class="wp-video-shortcode" id="video-618-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="http://webmup.com/fSySl/vid.webm?_=1" /><a href="http://webmup.com/fSySl/vid.webm">http://webmup.com/fSySl/vid.webm</a></video></div>
<blockquote>
<p style="text-align:center;"><strong>Custom Uniforms</strong></p>
</blockquote>
<p>A lot of people have been asking how &#8220;moddable&#8221; the final game will be. I can&#8217;t guarantee that anything will be moddable outside of art assets such as textures and music files, but I would like to make it easy to drop those sorts of things into the game. For now, I will give players the ability put a custom school uniform on Yandere-chan:</p>
<p><a href="http://i.imgur.com/5QY9V3P.jpg"><img src="https://i2.wp.com/i.imgur.com/5QY9V3P.jpg" style="max-width:100%;" /></a></p>
<p>When you download the game (link below) you will be able to find a folder named &#8220;StreamingAssets&#8221;. If you put a texture named &#8220;CustomUniform.png&#8221; into this folder, the game will load that .png as Yandere-chan&#8217;s uniform. There is also a .png named &#8220;UniformTemplate&#8221; in the StreamingAssets folder that will show you how Yandere-chan&#8217;s uniform texture is set up.</p>
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