<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[February 16th and 17th Bug-Fixing&nbsp;Update]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://i.imgur.com/prClZw3.png"><img src="https://i1.wp.com/i.imgur.com/prClZw3.png" style="max-width:100%;" /></a></p>
<p>Bonus update! I got a lot of very valuable feedback on yesterday&#8217;s build, so I decided to fix most of the bugs that people reported and make some miscellaneous improvements to the game:</p>
<p><strong>February 16th changes:</strong></p>
<ul>
<li>Disabled something called &#8220;Occlusion Culling&#8221; which was preventing the game from working on computers that have an Intel graphics card. (Occlusion culling can improve a game&#8217;s performance greatly, so eventually I should try and figure out how to re-activate it without affecting Intel users.)</li>
<li>If you press the Escape key or choose the &#8220;Quit&#8221; option in the pause menu, the game asks you to confirm whether or not you wish to quit the game, instead of closing immediately.</li>
<li>It is no longer possible to talk to NPCs during circumstances when Yandere-chan would not be able to talk (such as while laughing, attacking, or throwing a corpse).</li>
<li>When Yandere-chan was bloody, a bug caused nearby NPCs to become bloody as well. This bug has been fixed.</li>
<li>On an Xbox gamepad, click the right stick to re-center the camera (this feature may be removed one day).</li>
<li>Inside of a building, you can no longer stab NPCs who are on the floor above you or beneath you.</li>
<li>It is no longer possible to have a friendly chat with NPCs while dragging a corpse around.</li>
<li>Improved the &#8220;Pass Time&#8221; code so that it should no longer undershoot the target time.</li>
<li>Added a new easter egg, activated by pressing one of the letter keys on the keyboard.</li>
<li>Attempted to fix the &#8220;schoolgirls spin in circles when walking down stairs&#8221; bug.</li>
<li>Replaced &#8220;Ambient Obscurance&#8221; effect with real-time shadows.</li>
<li>You can no longer stab NPCs through walls.</li>
<li>Disabled V-sync.</li>
</ul>
<p><strong>February 17th changes:</strong></p>
<ul>
<li>Pressing the escape key and then choosing &#8220;No&#8221; returns the player to gameplay immediately, instead of sending them to the phone menu.</li>
<li>Shadows change direction as time passes, simulating the effect of the sun moving across the sky over the course of the day.</li>
<li>The phone menu can now be navigated with the WASD keys in addition to the arrow keys.</li>
<li>There was a bug involving running and dragging ragdolls that has been fixed.</li>
<li>Toast and toaster can now become splattered with blood.</li>
<li>Support for non-16:9 aspect ratios has been added.</li>
<li>The incinerator works again.</li>
</ul>
<p>If you haven&#8217;t seen the Feb 15th update yet, <a href="https://yanderedev.wordpress.com/2015/02/15/weapon-select-dynamic-lighting-custom-school-uniforms-and-other-improvements/">be sure to check it out</a>!</p>
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