<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[FAQ Update, Mini-Bug-Fix Builds, and E-mail&nbsp;Follow-Up]]></title><type><![CDATA[link]]></type><html><![CDATA[<p style="text-align:center;"><em><strong>This blog post was updated on April 4th at 3:25 AM.</strong></em></p>
<p>The FAQ has been updated again to answer the most frequently-asked questions from the month of March! If you have burning questions about things that were added or revealed within the past month, you might want to check it out!</p>
<p><a href="https://docs.google.com/document/d/1IXbfSuJexGEFLRxcUdv_pTQTpC6iEhTqPYcsHTIA48k/edit" rel="nofollow">https://docs.google.com/document/d/1IXbfSuJexGEFLRxcUdv_pTQTpC6iEhTqPYcsHTIA48k/edit</a></p>
<blockquote>
<p style="text-align:center;"><em><strong>Mini-Bug-Fix Build 1<br />
</strong></em></p>
</blockquote>
<p>I&#8217;ve also uploaded a new build of the game to fix a big, embarrassing issue from the previous build &#8211; students kept on getting stuck on the walls, which prevented a lot of events from occurring. I didn&#8217;t change very much in this build, since the primary reason for releasing it is to quickly fix one major bug, but here&#8217;s a full list of the changes:</p>
<ul>
<li>(Hopefully) Fixed bug that was causing students to get stuck on pillars while walking near walls.</li>
<li>Added new phone artwork for the pause screen and cut-scene where Yandere-chan meets Info-chan.</li>
<li>Changed pause screen menu so that it uses a grid of phone icons instead of using a text menu.</li>
<li>Fixed bug that caused a whistle to appear around girls&#8217; necks in their Student Info portraits.</li>
<li>Fixed camera-clipping issue near the bulletin boards that display club posters.</li>
</ul>
<blockquote>
<p style="text-align:center;"><em><strong>Mini-Bug-Fix Build 2</strong></em></p>
</blockquote>
<p>Oops! It became necessary to upload a second mini-bug-fix build, after the discovery of yet another problem that caused students to become stuck on props while walking through hallways. Darn! Here are the latest fixes:</p>
<ul>
<li>Fixed bug that would cause students to get stuck on the cardbox box / desks in one of the hallways on the third floor.</li>
<li>Fixed bug that would cause the camera to get stuck if the player pulled out their smartphone camera as a delinquent was approaching.</li>
<li>Fixed bug that would cause the button prompt icons in the basement to not leave the screen when Yandere-chan walked near them.</li>
<li>Fixed bug that would allow the player to escape a delinquent by laughing as the delinquent was approaching.</li>
<li>Added support for 4:3, 5:4, and 16:10 monitors. Let me know if it doesn&#8217;t work.</li>
</ul>
<blockquote>
<p style="text-align:center;"><em><strong>E-mail Follow-Up</strong></em></p>
</blockquote>
<p>Yikes! Yesterday&#8217;s 20-minute video received an extremely strong negative reaction. I&#8217;m seeing a flood of negative feedback on YouTube, Twitter, Tumblr, Reddit, Patreon, this blog, and everywhere else. I&#8217;d like to clarify a number of things.</p>
<p><strong>Do you really answer e-mails 8~12 hours every single day?</strong> &#8220;8~12 hours&#8221; is an absolute worst-case scenario that usually doesn&#8217;t happen more than once or twice per month. In an average day, it&#8217;s usually just 4~6 hours.</p>
<p><strong>Do you really spend hours reading stupid e-mails?</strong> As I mentioned in my video, the majority of the time I spend on e-mails (I didn&#8217;t name an exact number, but it&#8217;s around 3~5 hours every day) is spent communicating with volunteers. Handing out screening tasks to the new volunteers, gathering reference material whenever I have a request, reviewing and critiquing work, etc. I don&#8217;t actually read stupid e-mails for hours at a time, but I do have to click past 5~10 stupid ones between each <em>important</em> e-mail with a volunteer, which is my greatest source of annoyance and frustration.</p>
<p><strong>Why not use a filter?</strong> I already do. I use multiple filters that do an excellent job of filtering bug reports and fan art into the proper folders. However, it&#8217;s not very easy to create a filter that puts all volunteer e-mail into a single folder, because my volunteers don&#8217;t all use one consistent format when writing the subjects of of their e-mails, <a href="https://yanderedev.wordpress.com/volunteer/"><strong>even though I ask them to</strong></a>. Filters are helpful, but they have a huge margin of error. Filters are not a magical silver bullet that solves all of my problems.</p>
<p><strong>Can&#8217;t you instantly tell the difference between a useful e-mail and a stupid e-mail just from looking at the subject?</strong> No. Many volunteers use frustratingly vague subjects for their e-mails, and many non-volunteers choose to write misleading subjects for their e-mails in order to make me click their message.</p>
<p><strong>Do you respond to every single e-mail?</strong> No. I usually read the first sentence, decide whether or not if it&#8217;s a stupid e-mail, and then respond or move on.</p>
<p><strong>Why not use Skype or use a forum?</strong> This doesn&#8217;t fix the underlying problem. It simply moves the problem elsewhere.</p>
<p><strong>Why not just ignore your e-mail?</strong> Because I need it to communicate with the volunteers. It&#8217;s absolutely essential.</p>
<p><strong>Why not just&#8230;</strong> Whatever you&#8217;re about to suggest, there&#8217;s a reason why it wouldn&#8217;t work.</p>
<p>The strong negative reactions I&#8217;ve been reading all over the Internet today have been very disheartening. On top of that, today I received 350 <em>more</em> e-mails than I usually do&#8230;</p>
<p>However, on a surprising twist of fate, 90% of those e-mails were from people who wanted to send me encouraging words! Hundreds of e-mails from people who all want to cheer me on&#8230;it&#8217;s incredibly heartwarming to receive so much support! I&#8217;m so grateful for everyone&#8217;s kind words!</p>
<p>With that said, there&#8217;s actually <em>so much</em> love that it&#8217;s actually <em>counterproductive</em>, because my e-mail inbox is now overflowing with fan mail. You guys are super nice and sweet and kind, and I&#8217;m happy that you&#8217;re trying to cheer me up&#8230;but <em>please, </em>remember, the biggest favor you can possible do for me&#8230;is to <em>not</em> e-mail me!</p>
<blockquote>
<p style="text-align:center;"><em><strong>Dating Sim Files</strong></em></p>
</blockquote>
<p>Yesterday, I stated that I was going to publicly release some files that were created for a April Fools&#8217; &#8220;dating sim game&#8221; prank so that the community could put it together if they were interested. However, shortly after posting my previous blog post, an experienced visual novel developer contacted me and expressed a desire to make the dating sim for me. I&#8217;ve decided to send them the assets so that they can create the dating sim. If they complete the project, I&#8217;ll post it here. If they don&#8217;t complete the project, I&#8217;ll publicly release the files, as originally planned.</p>
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