<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[Expelling Your Rivals In Yandere&nbsp;Simulator]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>A new build is now available! As usual, the best way to learn about the latest build is to watch a YouTube video about it:</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/xagd1dKA-Ic?version=3&#038;rel=1&#038;fs=1&#038;autohide=2&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></span></p>
<p>The star feature of this build is the ability to expel your rival! (Well, since <a href="https://yanderedev.wordpress.com/2016/04/26/indestructible-rival/">there is no official rival yet</a>, you can really just walk through the <em>process</em> of expelling your rival using poor Kokona-chan as a test dummy.)</p>
<p>In addition to this new elimination method, this build also contains many bug fixes:</p>
<ul>
<li>Fixed bug that would cause Yandere-chan to become stuck in the Cooking Club if the player prepared food in front of a counter and then ran directly towards the counter as soon as the food-preparation animation ended.</li>
<li>Fixed bug that would cause Yandere-chan to only be able to ask one student to follow her per day if she killed student that was following her.</li>
<li>Fixed bug in Yanvania that would cause the game to become unresponsive if the protagonist and antagonist both reached 0 HP at the same time.</li>
<li>Fixed bug that would cause the player to exit to the phone&#8217;s main menu when attempting to stop viewing a photo in the Photo Gallery menu.</li>
<li>Fixed bug that would cause Yandere-chan to appear bald if she received a game over while equipped with her original 2014 hairtyle.</li>
<li>Fixed bug that would cause Saki and Kokona to continue their Monday Lunchtime event if they discovered a corpse on the rooftop.</li>
<li>Fixed bug that would cause Kokona to get stuck in the &#8220;carrying bento box&#8221; pose even when she was not carrying a bento box.</li>
<li>Fixed bug that would cause bizarre texture errors if a bucket of water was dropped onto a male student.</li>
<li>Fixed incorrect subtitle text when a teacher chastises Yandere-chan for being covered in blood.</li>
<li>Teachers no longer react to Yandere-chan&#8217;s misbehavior when an easter egg is active.</li>
<li>Kokona&#8217;s bathroom event now occurs on Wednesday instead of Thursday.</li>
<li>Added water sound effects to the fountain at the center of school.</li>
<li>Replaced the music that plays during the Cirno-themed easter egg.</li>
<li>Added a new menu to Info-chan&#8217;s &#8220;Favors&#8221; menu: the &#8220;Drops&#8221; menu.</li>
<li>Touched up the UI of the Schemes menu.</li>
<li>Updated the UI of the Services menu.</li>
</ul>
<p>As mentioned in the above video, there are a number of improvements, adjustments, and fixes that I strongly desire to implement, so a new build will probably drop within the next few days, although you shouldn&#8217;t expect it to contain a huge new feature. As for the release date of the game&#8217;s next big feature&#8230;I&#8217;d love to say May 15th, but it&#8217;s entirely possible that it might take until June 1st to implement.</p>
<p>Thank you for following the development of Yandere Simulator!</p>
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