<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[May Preview #13 (and two&nbsp;polls!)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>The next build is still on track for June 1st. <a href="https://yanderedev.wordpress.com/2016/05/17/may-preview-3-and-delay-explanation/"><strong>The cut-scene that caused the delay</strong></a> is now 100% finished; all that remains is testing for bugs, fixing whatever bugs I find, adding polish, and seeing how many additional features I can add between now and June 1st.</p>
<p>I promised that I would post previews of cool upcoming content for every day that the build continued to be delayed, so here&#8217;s another preview:</p>
<p><a href="http://funkyimg.com/i/2cgXN.png"><img src="https://i2.wp.com/funkyimg.com/i/2cgXN.png" style="max-width:100%;" /></a></p>
<p>I&#8217;ve always wanted Yandere Simulator to have an original school uniform, instead of using the cliche &#8220;Sailor&#8221; school uniform, I want the game to have a school uniform that makes you say &#8220;Oh! I recognize that! That&#8217;s the uniform from Yandere Simulator!&#8221;  The above image is a school uniform that I designed by combining aspects of some of my favorite anime school uniforms. This roughly what I want Yandere Simulator&#8217;s &#8220;official&#8221; school uniform to be. (I might still want to make a few tweaks here and there.)</p>
<p><a href="http://funkyimg.com/i/2cgXM.png"><img src="https://i0.wp.com/funkyimg.com/i/2cgXM.png" style="max-width:100%;" /></a></p>
<p>Of course, if I&#8217;m a horrible uniform designer and the majority of people think that my design looks ugly, then I would be a fool to use that design. As with most things, I think it would be a good idea to present multiple options to the fanbase and then let the fans vote on Yandere Simulator&#8217;s official uniform.</p>
<p>Let&#8217;s try a quick test poll right now! <strong><a href="http://poal.me/ixr3ob">What do you think of the uniform featured above?</a></strong></p>
<p>No matter what the school&#8217;s &#8220;official&#8221; uniform is, a lot of people associate the stereotypical &#8220;Sailor&#8221; school uniform with Yandere Simulator, and won&#8217;t want to use anything else. So, of course, the traditional &#8220;Sailor&#8221; uniform will be an option in the final game.</p>
<p>By the way, there is something worth mentioning. <a href="https://www.assetstore.unity3d.com/en/#!/content/12495"><strong>Yandere-chan&#8217;s current character model is a store-bought asset</strong></a>, and this model lacks many of the features that I would want to see in a video game character model (namely, the capacity for <a href="http://webmshare.com/play/m73Z8"><strong>an expressive face</strong></a>) and I think that her body proportions are a bit strange, so I plan to eventually replace Yandere Simulator&#8217;s current character models with custom-made character models that have way more versatility.</p>
<p>Updating the game&#8217;s character models would require at least a month of &#8220;downtime&#8221; during which no apparent progress is being made on the game. The reason it would require so much time to update the game&#8217;s character model is because there are dozens of scripts that are designed to directly access specific parts of the current character model, and ripping out the game&#8217;s current character model would break all of those scripts. Also, there&#8217;s no guarantee that all of the game&#8217;s current animations would be compatible with the &#8220;final&#8221; character model, which means there is the possibility that the &#8220;final&#8221; character model can&#8217;t even be implemented unless I have a full set of (over 100) animations made specifically for the new character model.</p>
<p>I don&#8217;t think that this is the correct time to have a month of &#8220;downtime&#8221; where no apparent progress is being made on the game. So, the &#8220;Aoi&#8221; character model will remain in use until after the game&#8217;s crowdfunding campaign, which will most likely take place in late 2016 or early 2017.</p>
<p>Because Yandere-chan&#8217;s current appearance is very closely associated with Yandere Simulator,  I believe that the protagonist&#8217;s final character model should be similar in nature to the current character model. The protagonist&#8217;s final character model should have a hairstyle that is very similar to the hairstyle she currently uses. It might look like this, for example:</p>
<p><a href="http://funkyimg.com/i/2cgXP.png"><img src="https://i0.wp.com/funkyimg.com/i/2cgXP.png" style="max-width:100%;" /></a></p>
<p>Similar enough to be an original asset, but close enough to the original that you still recognize the character.</p>
<p>With that said, let me poll you on two things:</p>
<p style="text-align:center;"><strong><a href="http://poal.me/5ax11v">How do you feel about the use of store-bought assets in games?</a></strong></p>
<p style="text-align:center;">And</p>
<p style="text-align:center;"><strong><a href="http://poal.me/f8ymq0">How would you feel if Yandere-chan&#8217;s character model and hair model were replaced with similar-looking models?</a></strong></p>
<p style="text-align:left;">By the way, the hair models and clothing models in this blog post were modeled by <a href="http://druelbozo.deviantart.com/"><strong>Druelbozo</strong></a>. Fun fact: I started working with Druelbozo exactly 365 days ago, on May 27th, 2015!</p>
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