<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[October Progress Report: Osana Progress, Framerate Improvement, and Pose&nbsp;Mode]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Here&#8217;s my progress report for the past two weeks:</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/0lMPDEPWb78?version=3&#038;rel=1&#038;fs=1&#038;autohide=2&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></span></p>
<p>I originally planned to make a very different type of video; the original plan was to list every single aspect of Yandere Simulator that is having a negative impact on the framerate (updating the GUI, performing path-finding calculations, performing physics simulations, etc), describe the solution to each problem, and explain whether or not I am currently able to implement the necessary solutions. However, I decided that this would probably result in a very boring video, so I decided to simplify my explanations as much as possible and make a video that could be understood and enjoyed by as wide of an audience as possible.</p>
<p>Most of my time over the past 2 weeks was spent in two ways:</p>
<ol>
<li>Writing Osana&#8217;s story, designing her events, and writing all of the dialogue necessary for her story/events.</li>
<li>Investigating what is affecting the game&#8217;s framerate, researching possible solutions, and attempting to do everything I could to improve the framerate.</li>
</ol>
<p>All of Osana&#8217;s lines are written (and recorded, thanks to very dedicated voice actors!), so that was a success, but I&#8217;m extremely unsatisfied with how much progress I was able to make with the game&#8217;s framerate. I really wished to improve it even further, but researching it and trying to fix it has already eaten up a ridiculous amount of time, and I am very eager to move on to other things, so I will probably postpone the task of improving the framerate.</p>
<p>On that note, I&#8217;ve added a Settings Menu to the game that allows the player to adjust the game&#8217;s graphics in the following ways:</p>
<ul>
<li>Change amount of particles spawned / disable particles</li>
<li>Disable outlines around characters</li>
<li>Lower or disable anti-aliasing</li>
<li>Disable post-aliasing</li>
<li>Disable bloom</li>
<li>Enable low-detail students</li>
<li>Change camera draw distance</li>
<li>Enable fog</li>
<li>Disable shadows</li>
</ul>
<p>Hopefully, giving the player these options will allow some people to improve their framerates.</p>
<p>I&#8217;ve also added something called &#8220;Pose Mode&#8221;, which allows the player to do the following:</p>
<ul>
<li>Move, rotate, or resize any bone in a student&#8217;s body</li>
<li>Teleport a student to Yandere-chan&#8217;s position</li>
<li>Customize a student&#8217;s appearance (to a certain degree)</li>
<li>Make a student perform any animation.</li>
</ul>
<p>Between writing hundreds of lines of dialogue, researching how to improve the framerate, adding the Settings Menu, and adding Pose mode, I somehow found enough time to take care of the following issues:</p>
<ul>
<li>Fixed bug that would cause Riku to confess to Kokona&#8217;s corpse under the cherry tree if Kokona was killed after leaving a note in Riku&#8217;s locker.</li>
<li>Fixed bug that would cause students to snap out of their &#8220;Meeting&#8221; protocol if they heard a giggle while waiting to meet someone.</li>
<li>Attempted to fix bug that would cuase Riku Soma to fall through the ground sometimes after studying with Yandere-chan.</li>
<li>Fixed bug that would allow delinquents to knock out Yandere-chan while she was dumping a corpse.</li>
<li>Fixed bug that would cause Kokona to blush at people she&#8217;s attracted to&#8230;while she was dead.</li>
<li>Updated the texture that appears on a student&#8217;s face when they are blushing.</li>
<li>Replaced the copyrighted bike ride music with original music.</li>
<li>Fixed inaccurate student portraits.</li>
</ul>
<blockquote>
<p style="text-align:center;"><strong>What&#8217;s Next?</strong></p>
</blockquote>
<p>Halloween only comes once a year, and I don&#8217;t want to let it pass by without doing something special, so I&#8217;m going to try to whip something up. I already have an idea in mind! However, anything related to Osana will be my top priority. When I don&#8217;t have any Osana-related tasks to work on, and when I&#8217;m done with my Halloween plans, I&#8217;ll continue working on <a href="http://poal.me/aiumsl"><strong>the things that the community voted for in the last poll</strong></a>.</p>
<p>Thank you for following the development of Yandere Simulator!</p>
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