<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[Mission Mode]]></title><type><![CDATA[link]]></type><html><![CDATA[<p style="text-align:center;"><em><strong>11/16 3:00 AM Update:</strong> A high number of people have reported difficulty downloading the latest build of the game. I will try to solve the problem as soon as possible!</em></p>
<p style="text-align:center;"><em><strong>NOTE:</strong> The most recent build of the game is currently only available via the game&#8217;s official website / launcher. It is currently not available from Mediafire. Please have patience; hopefully it will be available from Mediafire soon.</em></p>
<p>The latest build of the game is finally ready! The star feature of this build is a new gameplay mode called &#8220;Mission Mode&#8221;! Here&#8217;s a video that explains everything about it:</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/PvMlR0zrPVA?version=3&#038;rel=1&#038;fs=1&#038;autohide=2&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></span></p>
<p>The <a href="https://yanderedev.wordpress.com/2016/06/20/community-feedback-wanted-new-inventory-system-proposal/"><strong>last</strong></a> <a href="https://www.youtube.com/watch?v=of-vY06MmU4"><strong>three</strong></a> <a href="https://i.ytimg.com/vi/MOycJOmrlA4/maxresdefault.jpg"><strong>times</strong></a> I proposed a new feature for the game, I received a very strong negative response from the fanbase. I really hope that this new gameplay mode won&#8217;t be rejected, too. If you don&#8217;t like it, please remember that I only spent three days on it, and I don&#8217;t <em>have</em> to keep updating it&#8230;unless people enjoy it, and really want to see it expand. At the very least, I hope that it gives you something interesting to do while waiting for Osana!</p>
<p>Here&#8217;s a list of everything that is new in the latest build of the game:</p>
<ul>
<li>The weapons that were previously placed in front of the school have been re-located to more logical locations.</li>
<li>Fixed bug that would cause students&#8217; arms and legs to look strange after disabling &#8220;Distant Animations&#8221;.</li>
<li>Fixed bug that would cause gloves to float in midair after being removed from Yandere-chan&#8217;s arms.</li>
<li>Darkened the shadow that appears over Yandere-chan&#8217;s face when she loses sanity.</li>
<li>Made numerous changes to the game&#8217;s code in order to improve the framerate.</li>
<li>Added debug command for increasing the school&#8217;s population to 100.</li>
<li>Added new architecture to the locker area of the school.</li>
<li>Fixed bug that made ragdolls twitch indefinitely.</li>
<li>Added an arch above the entrance of the school.</li>
<li>Added debug command for killing all students.</li>
<li>Added a new hairstyle for Yandere-chan.</li>
<li>Added Mission Mode.</li>
<li>It&#8217;s possible to change the background music in Mission Mode by pressing the Confirm button over the music icon in the pause screen.</li>
</ul>
<p>Just in case you were curious to know what the main Culprits of the framerate problem were, the majority of the problem stemmed from these three issues:</p>
<ul>
<li>Many UI elements (windows, numbers, letters) were active / updating even while they were offscreen / invisible. I told them to deactivate when offscreen and only activate when onscreen.</li>
<li>Setting a character&#8217;s rotation is an expensive operation. I told characters to stop updating their rotations if they are within 1 degree of the direction that they need to be facing.</li>
<li>Some scripts were performing calculations when it was not necessary for them to be doing anything. I told them to deactivate when they are not needed.</li>
</ul>
<p>After making those changes, the framerate shot up to almost 20 FPS higher than it was last week! I&#8217;m even seeing 60 FPS under some circumstances (but, to be honest, those are circumstances when very few characters are moving / very few polygons are being shown onscreen).</p>
<blockquote>
<p style="text-align:center;"><strong>Vacation Time!</strong></p>
</blockquote>
<p>The last time I took a vacation was in September 1 of 2015. I would really like to take some time off! I&#8217;m going to spend the next two weeks relaxing instead of working. I&#8217;ll still spend time corresponding with various volunteers to make sure that Osana&#8217;s development continues moving along, but I will also spend time catching up on all the anime and video games I missed out on in 2015 and 2016.</p>
<p>I always aim to update the game on the 1st and 15th days of every month. Because I&#8217;ll be on vacation for the next two weeks, it&#8217;s unlikely that the game will receive a huge update on Dec 1st. Maybe a little update&#8230;but not a big one. With that said: if any critical bugs are discovered in the latest build of the game, I&#8217;ll fix them as soon as possible.</p>
<blockquote>
<p style="text-align:center;"><strong>Fan art contest?</strong></p>
</blockquote>
<p>Last year, <a href="https://yanderedev.wordpress.com/2015/09/14/quiet-contest-results/"><strong>I held a fan art contest while I was on vacation</strong></a>. I&#8217;d like to do that again this year! If I decide to go through with it, you&#8217;ll hear from me on November 18th. What will the contest be about, you ask? It&#8217;ll be a surprise! Just be patient!</p>
<p>As always, thank you for following the development of Yandere Simulator!</p>
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