<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[A Childhood Lesson]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>This video was sitting in an incomplete state for a long time, because I couldn&#8217;t justify working on a non-essential video while there was still important work to be done. However, I didn&#8217;t want the artist&#8217;s work or actresses&#8217; time to go to waste, so I decided to put the finishing touches on the video and release it.</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/lhWS48DXL1E?version=3&#038;rel=1&#038;fs=1&#038;autohide=2&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></span></p>
<p>This might be the last story-centric video for a while; I&#8217;ve stopped requesting artwork/voices for videos like this. I think that this type of video serves a purpose; they &#8220;fill in the blanks&#8221; and provide the player with information that you won&#8217;t learn in-game. But, making these videos can take time away from development, and the costs may outweigh the benefits. So, to maximize the amount of time I&#8217;m spending on development, you probably won&#8217;t see more story-centric videos anytime soon.</p>
<p>I&#8217;ve got a new build of the game ready, but I want to add more stuff to it before releasing it, so that it&#8217;s a &#8220;Wow, cool!&#8221; build instead of an &#8220;Oh, okay.&#8221; build. I <em>hope</em> it&#8217;ll be ready within the next few days, but please be patient in case I need to spend extra time on it.</p>
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