<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[October 4th Bug-Fixing&nbsp;Build]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Whoops! There was one especially bad bug in the previous build, so I&#8217;ve prepared a new update where that bug is gone &#8211; and to justify the release of a new build, there are several other bug fixes and improvements, as well.</p>
<p>To read a list of everything that was fixed in the latest build, please scroll down past this stunning artwork of Kokona by <a href="https://www.instagram.com/milkiii.tea/"><strong>milkiii.tea</strong></a>!</p>
<p><img src="https://funkyimg.com/i/2XvQE.jpg" /></p>
<p><!--more--></p>
<blockquote><p><strong>Fixes, Changes, Additions</strong></p></blockquote>
<ul>
<li>It is now impossible for Yandere-chan to dismember a corpse if there are no clean uniforms present at school (because this would create a situation where the player is bloody and cannot possibly switch into a clean uniform.)</li>
<li>It is now possible for Yandere-chan to stealth attack a student with a bat or a weight, even if there are no clean uniforms present at school, since the act of doing so would not stain her clothing.</li>
<li>The controller will now vibrate in sync with Yandere-chan&#8217;s heartbeat when she is near Senpai. (Decrease her sanity as far as possible to experience a very rapid heartbeat!)</li>
<li>When spying on Gema, the bullies will no longer fuse into one entity while in their &#8220;waiting&#8221; pose (they will stand slightly apart from one another).</li>
<li>Fixed bug that prevented students from switching to the Phone Addict persona if they witnessed a murder while holding a smartphone.</li>
<li>Fixed bug that caused the player to get stuck in Yandere-chan&#8217;s room if they adjusted the game&#8217;s settings while in her room.</li>
<li>Fixed bug that prevented students from being able to return certain dropped weapons to the weapon&#8217;s original position.</li>
<li>Fixed bug that allowed the player to walk between a student and the table they were sitting at, in the Gaming Club.</li>
<li>Fixed bug that prevented the player from being able to drag corpses if &#8220;toggle run&#8221; was enabled.</li>
<li>Fixed bug that caused a sphere to appear inside of the chemistry classroom.</li>
<li>Fixed some typos.</li>
<li>Adjusted Info-chan&#8217;s prices. (Something like this may seem minor, but it&#8217;s an indication that I&#8217;ve reached the stage of Osana testing where I&#8217;m moving away from placeholder debug values and committing to values that are equivalent to the item&#8217;s actual worth, and how much real work should be done to obtain them.)</li>
</ul>
<blockquote><p><strong>Osana/Raibaru Update?</strong></p></blockquote>
<p>Recently, I&#8217;ve been playing through Osana&#8217;s week and searching for exploits that make it too easy to eliminate Osana or circumvent Raibaru&#8217;s AI. I&#8217;ve fixed a LOT of exploits recently! With each day, I fix several critical things that would have resulted in a really disappointing Osana build. I&#8217;m also testing all possible outcomes in all events; &#8220;What if Raibaru is dead when this event takes place? Does the event break? How does the event change? How does Osana&#8217;s routine change?&#8221; etc. Pretty soon, I&#8217;ll be done with this type of broad &#8220;making sure nothing is broke&#8221; testing, and my focus will switch to Osana&#8217;s expulsion method, suitor, and befriend-betray event. Exciting stuff!!</p>
<p>Thank you for following the development of Yandere Simulator!</p>
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