<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[December 15th Progress Report and Bug-Fixing&nbsp;Build]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Over the past 2 weeks, I&#8217;ve been making tons of progress on Osana. In case you&#8217;re curious exactly what I&#8217;ve been doing, I&#8217;ll write out a progress report below. But first, I want to share this cosplay by <a href="https://www.instagram.com/sulkucosp/"><strong>Sulkucosp</strong></a>!</p>
<p><img src="https://funkyimg.com/i/2Zwyr.png" /></p>
<p>Super artistic!! I love it!!</p>
<p>I&#8217;m always so impressed by the artwork and cosplay that comes out of the Russian fan community for Yandere Simulator! I think the primary reason why Yandere Simulator has such a large and active fanbase in Russia is due to the efforts of <a href="https://vk.com/lovesick_yanderesimulator"><strong>a group of people who operate a Yandere Sim fan page on VKontakte</strong></a>, which is basically the Russian equivalent of Facebook (and the 12th most-visited website in the world)! Not only do they post fan art and cosplay almost every day, but they also translate my blog posts to Russian! I&#8217;m extremely grateful to the lovesick_yandersimulator group on vk.com, because they are basically my official representatives in Russia!</p>
<p><img src="https://funkyimg.com/i/2Zwz6.png" /></p>
<p>As I scroll down their page, I see a dozen illustrations and cosplay photos that I want to share&#8230;but I&#8217;ll contain my excitement for now, and move on to the &#8220;Progress Report&#8221; part of the blog post, followed by the changelog for the latest build.</p>
<p><!--more--></p>
<p><a href="https://www.youtube.com/watch?v=v5hbtWHbfVQ"><strong>In the video that I uploaded one month ago</strong></a>, I tried to explain that implementing Osana involves a whole lot more than just programming a bunch of ways to kill her, and letting her show up at school. &#8220;Working on Osana&#8221; spans across several different categories, such as Senpai&#8217;s reaction to her death, how her death affects other characters&#8217; routines, and how other characters&#8217; deaths affect her events. Over the past 2 weeks, what I&#8217;ve been working on belongs in entirely different categories altogether:</p>
<p>In the &#8220;debug sandbox&#8221; version of the game, when you reach Friday, you simply see a message that tells you, &#8220;the game isn&#8217;t finished yet.&#8221; However, in the &#8220;official demo&#8221;, the player will be able to advance past that point.</p>
<p>After the calendar screen advances from Friday to Saturday, you will see a cutscene&#8230;</p>
<p><img src="https://funkyimg.com/i/2ZwB3.png" /></p>
<p>&#8230;followed by another cutscene&#8230;</p>
<p><img src="https://funkyimg.com/i/2ZwB4.png" /></p>
<p>&#8230;followed by one final cutscene, which is quite significant to the game&#8217;s lore! So significant, I&#8217;ve gotta blur it!</p>
<p><img src="https://funkyimg.com/i/2ZwB5.png" /></p>
<p>After that, there will probably be some sort of &#8220;Thank you for playing&#8221; sequence, explaining what kind of content will be featured in the full game that wasn&#8217;t in the demo. More rivals, better character models and environment models, more weapon variety, etc.</p>
<p>In short, I&#8217;ve been spending time on &#8220;Post-Osana&#8221; events, because that&#8217;s virtually all that remains to be done! Working on these cutscenes has been a welcome change of pace, after the heavy emphasis on gameplay mechanics during October and November. It reminds me of working on the &#8220;intro cutscenes&#8221; that were made back in 2014!</p>
<p>Of course, I&#8217;ve also been making progress on the last remaining pieces of Osana gameplay that still remain to be implemented. It&#8217;s come down to bug-fixing, removing exploits, and sometimes just moving parts of the game&#8217;s environment so that I can position characters in specific spots so that it&#8217;s not too easy to eliminate Osana without doing some work to get rid of potential witnesses beforehand. A lot of miscellaneous &#8220;odds and ends&#8221; type of stuff.</p>
<p>As usual, I made various bug fixes and improvements while getting work done on Osana, which you can read about below!</p>
<blockquote><p><strong>Fixes, Changes, Additions</strong></p></blockquote>
<ul>
<li>Pose Mode now has a &#8220;Save/Load&#8221; feature, for making a character instantly switch to a previously-saved pose. It is currently in its earliest stages, and isn&#8217;t 100% functional yet, but if it is developed further, then in the future, you&#8217;ll be able to save/load what you create in Pose Mode! (Remember to &#8220;Stop Animation&#8221; before loading a pose, or else the character&#8217;s current animation will immediately snap them out of the pose you&#8217;re trying to load.) Poses are saved in YandereSimulator\Assets\StreamingAssets\Poses</li>
<li>Removed items from the Senpai Shrine. Those items are meant to be unlocked once per week over the course of the full game. Because the game is approaching the &#8220;official demo&#8221; phase, those items have been removed so that the player will actually be able to collect/unlock them through gameplay in the near future.</li>
<li>A notification will now display onscreen when attempting to enter the boys&#8217; locker room or when attempting to leave the girls&#8217; locker room while only wearing a towel.</li>
<li>It should no longer be possible for Inkyu/Sakyu to get stuck on Senpai&#8217;s body when walking past him to investigate a giggle on the school rooftop.</li>
<li>Fixed bug that caused a student dying of poison to stop rendering if their original location was not within the camera&#8217;s view frustum.</li>
<li>Fixed bug that could cause Yandere-chan&#8217;s camera to take a photo even if the player wasn&#8217;t pressing the &#8220;take photo&#8221; button.</li>
<li>Multiple characters can now investigate screams (instead of just one character investigating, as is the case with giggles).</li>
<li>Students can no longer notice dropped weapons/limbs/blood pools while in the middle of a conversation with Yandere-chan.</li>
<li>Fixed bug that made it difficult to see the button prompts for planting Info-chan&#8217;s covert listening devices.</li>
<li>Characters without the &#8220;Hero&#8221; Persona will now investigate screams.</li>
<li>Kiba Kawaito&#8217;s hair will no longer clip through walls.</li>
<li>Severed limbs now have bloodier textures.</li>
</ul>
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