<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Yandere Simulator Development Blog]]></provider_name><provider_url><![CDATA[https://yanderedev.wordpress.com]]></provider_url><author_name><![CDATA[YandereDev]]></author_name><author_url><![CDATA[https://yanderedev.wordpress.com/author/yanderedev/]]></author_url><title><![CDATA[Unity 2019 Update]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Hey! I&#8217;ve uploaded a new build of the game that runs on Unity 2019. This is a big deal, since it has given the game a noteworthy performance boost (better FPS!)</p>
<p>Purely for the sake of tradition, here&#8217;s some gorgeous fan art that was sent to me from an artist who wished to remain anonymous:</p>
<p><img src="https://funkyimg.com/i/36wHc.jpg" /></p>
<p>The only differences between this build and the previous build are:</p>
<ul>
<li>You now choose screen resolution / windowed mode / quality settings <em>after</em> launching the game, rather than <em>before</em> launching it.</li>
<li>Fixed bug that would prevent Otohiko from spawning during the Alphabet Killer Challenge.</li>
<li>The game is now running on a more recent version of the Unity engine!</li>
</ul>
<p>Personally, for me, <strong>the game is running 15 FPS faster than it did before!</strong> I used to get 35~40 FPS, but now I get 50~55 FPS! Wow! Getting closer and closer to that target of consistent 60 with every update! Let me know if you see any drastic performance improvement in the latest build!</p>
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